/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include #include "BasicTypes.h" #include "ReferenceCounters.h" #include "RefCntAutoPtr.hpp" #include "DeviceContextBase.hpp" #include "RefCntAutoPtr.hpp" namespace Diligent { /// Base implementation of the device context for next-generation backends. template class DeviceContextNextGenBase : public DeviceContextBase { public: using TBase = DeviceContextBase; using DeviceImplType = typename EngineImplTraits::RenderDeviceImplType; using ICommandQueueType = typename EngineImplTraits::CommandQueueInterface; DeviceContextNextGenBase(IReferenceCounters* pRefCounters, DeviceImplType* pRenderDevice, Uint32 ContextId, Uint32 CommandQueueId, Uint32 NumCommandsToFlush, bool bIsDeferred) : // clang-format off TBase{pRefCounters, pRenderDevice, bIsDeferred}, m_ContextId {ContextId }, m_CommandQueueId {CommandQueueId }, m_NumCommandsToFlush {NumCommandsToFlush}, m_SubmittedBuffersCmdQueueMask{bIsDeferred ? 0 : Uint64{1} << Uint64{CommandQueueId}} // clang-format on { } ~DeviceContextNextGenBase() { } virtual ICommandQueueType* DILIGENT_CALL_TYPE LockCommandQueue() override final { if (this->m_bIsDeferred) { LOG_WARNING_MESSAGE("Deferred contexts have no associated command queues"); return nullptr; } return this->m_pDevice->LockCommandQueue(m_CommandQueueId); } virtual void DILIGENT_CALL_TYPE UnlockCommandQueue() override final { if (this->m_bIsDeferred) { LOG_WARNING_MESSAGE("Deferred contexts have no associated command queues"); return; } this->m_pDevice->UnlockCommandQueue(m_CommandQueueId); } Uint32 GetCommandQueueId() const { return m_CommandQueueId; } protected: // Should be called at the end of FinishFrame() void EndFrame() { if (this->m_bIsDeferred) { // For deferred context, reset submitted cmd queue mask m_SubmittedBuffersCmdQueueMask.store(0); } else { this->m_pDevice->FlushStaleResources(m_CommandQueueId); } TBase::EndFrame(); } const Uint32 m_ContextId; const Uint32 m_CommandQueueId; const Uint32 m_NumCommandsToFlush; // This mask indicates which command queues command buffers from this context were submitted to. // For immediate context, this will always be 1 << m_CommandQueueId. // For deferred contexts, this will accumulate bits of the queues to which command buffers // were submitted to before FinishFrame() was called. This mask is used to release resources // allocated by the context during the frame when FinishFrame() is called. std::atomic_uint64_t m_SubmittedBuffersCmdQueueMask{0}; }; } // namespace Diligent