/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Declaration of Diligent::FenceGLImpl class #include #include #include "EngineGLImplTraits.hpp" #include "FenceBase.hpp" #include "GLObjectWrapper.hpp" namespace Diligent { /// Fence object implementation in OpenGL backend. class FenceGLImpl final : public FenceBase { public: using TFenceBase = FenceBase; FenceGLImpl(IReferenceCounters* pRefCounters, RenderDeviceGLImpl* pDevice, const FenceDesc& Desc); ~FenceGLImpl(); IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_FenceGL, TFenceBase) /// Implementation of IFence::GetCompletedValue() in OpenGL backend. virtual Uint64 DILIGENT_CALL_TYPE GetCompletedValue() override final; /// Implementation of IFence::Reset() in OpenGL backend. virtual void DILIGENT_CALL_TYPE Reset(Uint64 Value) override final; void AddPendingFence(GLObjectWrappers::GLSyncObj&& Fence, Uint64 Value) { m_PendingFences.emplace_back(Value, std::move(Fence)); } void Wait(Uint64 Value, bool FlushCommands); private: std::deque> m_PendingFences; }; } // namespace Diligent