/* Copyright 2015-2018 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include "SwapChainGL.h" #include "SwapChainGLBase.hpp" #include "GLObjectWrapper.hpp" namespace Diligent { /// Implementation of the Diligent::ISwapChainGL interface on IOS class SwapChainGLIOS final : public SwapChainGLBase { public: using TSwapChainGLBase = SwapChainGLBase; SwapChainGLIOS(IReferenceCounters* pRefCounters, const EngineGLCreateInfo& InitAttribs, const SwapChainDesc& SwapChainDesc, class RenderDeviceGLImpl* pRenderDeviceGL, class DeviceContextGLImpl* pImmediateContextGL); SwapChainGLIOS(); virtual void QueryInterface(const Diligent::INTERFACE_ID& IID, IObject** ppInterface) override final; virtual void Present(Uint32 SyncInterval) override final; virtual void Resize(Uint32 NewWidth, Uint32 NewHeight, SURFACE_TRANSFORM NewTransform) override final; virtual void SetFullscreenMode(const DisplayModeAttribs& DisplayMode) override final; virtual void SetWindowedMode() override final; virtual GLuint GetDefaultFBO() const override final; private: void InitRenderBuffers(bool InitFromDrawable, Uint32& Width, Uint32& Height); GLObjectWrappers::GLRenderBufferObj m_ColorRenderBuffer; GLObjectWrappers::GLRenderBufferObj m_DepthRenderBuffer; GLObjectWrappers::GLFrameBufferObj m_DefaultFBO; void* m_CALayer; }; } // namespace Diligent