/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once namespace Diligent { // Helper class to facilitate texture copying by rendering class TexRegionRender { public: TexRegionRender(class RenderDeviceGLImpl* pDeviceGL); void SetStates(class DeviceContextGLImpl* pCtxGL); void RestoreStates(class DeviceContextGLImpl* pCtxGL); void Render(class DeviceContextGLImpl* pCtxGL, ITextureView* pSrcSRV, RESOURCE_DIMENSION TexType, TEXTURE_FORMAT TexFormat, Int32 DstToSrcXOffset, Int32 DstToSrcYOffset, Int32 SrcZ, Int32 SrcMipLevel); private: RefCntAutoPtr m_pVertexShader; RefCntAutoPtr m_pFragmentShaders[RESOURCE_DIM_NUM_DIMENSIONS * 3]; RefCntAutoPtr m_pConstantBuffer; RefCntAutoPtr m_pPSO[RESOURCE_DIM_NUM_DIMENSIONS * 3]; RefCntAutoPtr m_pSRB; IShaderResourceVariable* m_pSrcTexVar = nullptr; RefCntAutoPtr m_pOrigPSO; Uint32 m_OrigStencilRef = 0; float m_OrigBlendFactors[4] = {}; Uint32 m_NumRenderTargets = 0; ITextureView* m_pOrigRTVs[MAX_RENDER_TARGETS] = {}; RefCntAutoPtr m_pOrigDSV; std::vector m_OrigViewports; }; } // namespace Diligent