/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include #include #include #include #include #if PLATFORM_WIN32 # ifndef GLEW_STATIC # define GLEW_STATIC // Must be defined to use static version of glew # endif # include "GL/glew.h" // Glew includes # ifndef NOMINMAX # define NOMINMAX # endif # include "GL/wglew.h" # include #elif PLATFORM_LINUX # ifndef GLEW_STATIC # define GLEW_STATIC // Must be defined to use static version of glew # endif # ifndef GLEW_NO_GLU # define GLEW_NO_GLU # endif # include "GL/glew.h" # include "GL/glxew.h" # include // Undefine beautiful defines from GL/glx.h -> X11/Xlib.h # ifdef Bool # undef Bool # endif # ifdef True # undef True # endif # ifdef False # undef False # endif # ifdef Status # undef Status # endif # ifdef Success # undef Success # endif # ifdef None # undef None # endif #elif PLATFORM_MACOS # ifndef GLEW_STATIC # define GLEW_STATIC // Must be defined to use static version of glew # endif # ifndef GLEW_NO_GLU # define GLEW_NO_GLU # endif # include "GL/glew.h" #elif PLATFORM_ANDROID # include # include // GLStubs must be included after GLFeatures! # include "GLStubsAndroid.h" #elif PLATFORM_IOS # include # include # include "GLStubsIOS.h" #else # error Unsupported platform #endif #include "Errors.hpp" #include "PlatformDefinitions.h" #include "RefCntAutoPtr.hpp" #include "DebugUtilities.hpp" #include "GLObjectWrapper.hpp" #include "ValidatedCast.hpp" #include "RenderDevice.h" #include "BaseInterfacesGL.h" #define CHECK_GL_ERROR(...) \ do \ { \ auto err = glGetError(); \ if (err != GL_NO_ERROR) \ { \ LogError(/*IsFatal=*/false, __FUNCTION__, __FILE__, __LINE__, __VA_ARGS__, "\nGL Error Code: ", err); \ UNEXPECTED("Error"); \ } \ } while (false) #define CHECK_GL_ERROR_AND_THROW(...) \ do \ { \ auto err = glGetError(); \ if (err != GL_NO_ERROR) \ LogError(/*IsFatal=*/false, __FUNCTION__, __FILE__, __LINE__, __VA_ARGS__, "\nGL Error Code: ", err); \ } while (false) #ifdef DILIGENT_DEVELOPMENT # define DEV_CHECK_GL_ERROR CHECK_GL_ERROR #else # define DEV_CHECK_GL_ERROR(...) \ do \ { \ } while (false) #endif