/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::IDeviceContextGL interface #include "../../GraphicsEngine/interface/DeviceContext.h" DILIGENT_BEGIN_NAMESPACE(Diligent) struct ISwapChainGL; // {3464FDF1-C548-4935-96C3-B454C9DF6F6A} static const INTERFACE_ID IID_DeviceContextGL = {0x3464fdf1, 0xc548, 0x4935, {0x96, 0xc3, 0xb4, 0x54, 0xc9, 0xdf, 0x6f, 0x6a}}; #define DILIGENT_INTERFACE_NAME IDeviceContextGL #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define IDeviceContextGLInclusiveMethods \ IDeviceContextInclusiveMethods; \ IDeviceContextGLMethods DeviceContextGL // clang-format off /// Exposes OpenGL-specific functionality of a device context. DILIGENT_BEGIN_INTERFACE(IDeviceContextGL, IDeviceContext) { /// Attaches to the active GL context in the thread. /// If an application uses multiple GL contexts, this method must be called before any /// other command to let the engine update active context every time when control flow /// is passed over from the main application /// /// \return false if there is no active GL context, and true otherwise VIRTUAL bool METHOD(UpdateCurrentGLContext)(THIS) PURE; /// Sets the swap in the device context. The swap chain is used by the device context /// to obtain the default FBO handle. VIRTUAL void METHOD(SetSwapChain)(THIS_ struct ISwapChainGL* pSwapChain) PURE; }; DILIGENT_END_INTERFACE #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE // clang-format off # define IDeviceContextGL_UpdateCurrentGLContext(This) CALL_IFACE_METHOD(DeviceContextGL, UpdateCurrentGLContext, This) # define IDeviceContextGL_SetSwapChain(This, ...) CALL_IFACE_METHOD(DeviceContextGL, SetSwapChain, This, __VA_ARGS__) // clang-format on #endif DILIGENT_END_NAMESPACE // namespace Diligent