/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::IRenderDeviceGL interface #include "../../GraphicsEngine/interface/RenderDevice.h" /// Namespace for the OpenGL implementation of the graphics engine DILIGENT_BEGIN_NAMESPACE(Diligent) // {B4B395B9-AC99-4E8A-B7E1-9DCA0D485618} static const INTERFACE_ID IID_RenderDeviceGL = {0xb4b395b9, 0xac99, 0x4e8a, {0xb7, 0xe1, 0x9d, 0xca, 0xd, 0x48, 0x56, 0x18}}; #define DILIGENT_INTERFACE_NAME IRenderDeviceGL #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define IRenderDeviceGLInclusiveMethods \ IRenderDeviceInclusiveMethods; \ IRenderDeviceGLMethods RenderDeviceGL // clang-format off /// Exposes OpenGL-specific functionality of a render device. DILIGENT_BEGIN_INTERFACE(IRenderDeviceGL, IRenderDevice) { /// Creates a texture from OpenGL handle /// \param [in] GLHandle - OpenGL texture handle. /// \param [in] GLBindTarget - OpenGL bind target. If this parameter is null, the engine will /// automatically select the target based on texture /// type (e.g. RESOURCE_DIM_TEX_2D will map to GL_TEXTURE_2D). /// An application should typically use this paramter when the texture /// has non-standard bind target such as, GL_TEXTURE_EXTERNAL_OES. /// \param [in] TexDesc - Texture description. The engine can automatically /// set texture width, height, depth, mip levels count, and format. /// Remaining fields should be set up by the app. /// \param [in] InitialState - Initial texture state. See Diligent::RESOURCE_STATE. /// \param [out] ppTexture - Address of the memory location where the pointer to the /// texture interface will be stored. /// The function calls AddRef(), so that the new object will contain /// one reference. /// \note Diligent engine texture object does not take ownership of the GL resource, /// and the application must not destroy it while it is in use by the engine. VIRTUAL void METHOD(CreateTextureFromGLHandle)(THIS_ Uint32 GLHandle, Uint32 GLBindTarget, const TextureDesc REF TexDesc, RESOURCE_STATE InitialState, ITexture** ppTexture) PURE; /// Creates a buffer from OpenGL handle /// \param [in] GLHandle - OpenGL buffer handle /// \param [in] BuffDesc - Buffer description. The engine can automatically /// recover buffer size, but the rest of the fields need to /// be set by the client. /// \param [in] InitialState - Initial buffer state. See Diligent::RESOURCE_STATE. /// \param [out] ppBuffer - Address of the memory location where the pointer to the /// texture interface will be stored. /// The function calls AddRef(), so that the new object will contain /// one reference. /// \note Diligent engine buffer object does not take ownership of the GL resource, /// and the application must not destroy it while it is in use by the engine. VIRTUAL void METHOD(CreateBufferFromGLHandle)(THIS_ Uint32 GLHandle, const BufferDesc REF BuffDesc, RESOURCE_STATE InitialState, IBuffer** ppBuffer) PURE; /// Creates a dummy texture with null handle. /// The main usage of dummy textures is to serve as render target and depth buffer /// proxies in a swap chain. When dummy color buffer is set as render target, the /// engine binds default FBO provided by the swap chain. /// /// \param [in] TexDesc - Texture description. /// \param [in] InitialState - Initial texture state. See Diligent::RESOURCE_STATE. /// \param [out] ppTexture - Address of the memory location where the pointer to the /// texture interface will be stored. /// The function calls AddRef(), so that the new object will contain /// one reference. /// \note Only RESOURCE_DIM_TEX_2D dummy textures are supported. VIRTUAL void METHOD(CreateDummyTexture)(THIS_ const TextureDesc REF TexDesc, RESOURCE_STATE InitialState, ITexture** ppTexture) PURE; }; DILIGENT_END_INTERFACE #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE // clang-format off # define IRenderDeviceGL_CreateTextureFromGLHandle(This, ...)CALL_IFACE_METHOD(RenderDeviceGL, CreateTextureFromGLHandle, This, __VA_ARGS__) # define IRenderDeviceGL_CreateBufferFromGLHandle(This, ...) CALL_IFACE_METHOD(RenderDeviceGL, CreateBufferFromGLHandle, This, __VA_ARGS__) # define IRenderDeviceGL_CreateDummyTexture(This, ...) CALL_IFACE_METHOD(RenderDeviceGL, CreateDummyTexture, This, __VA_ARGS__) // clang-format on #endif DILIGENT_END_NAMESPACE // namespace Diligent