/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::IShaderResourceBindingD3D11 interface and related data structures #include "../../GraphicsEngine/interface/ShaderResourceBinding.h" DILIGENT_BEGIN_NAMESPACE(Diligent) // {41DB0329-B6D2-4470-9A58-D44CF4695FC6} static const INTERFACE_ID IID_ShaderResourceBindingGL = {0x41db0329, 0xb6d2, 0x4470, {0x9a, 0x58, 0xd4, 0x4c, 0xf4, 0x69, 0x5f, 0xc6}}; #define DILIGENT_INTERFACE_NAME IShaderResourceBindingGL #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define IShaderResourceBindingGLInclusiveMethods \ IShaderResourceBindingInclusiveMethods //IShaderResourceBindingGLMethods ShaderResourceBindingGL #if DILIGENT_CPP_INTERFACE /// Exposes OpenGL-specific functionality of a shader resource binding object. DILIGENT_BEGIN_INTERFACE(IShaderResourceBindingGL, IShaderResourceBinding){}; DILIGENT_END_INTERFACE #endif #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE typedef struct IShaderResourceBindingGLVtbl { IShaderResourceBindingGLInclusiveMethods; } IShaderResourceBindingGLVtbl; #endif DILIGENT_END_NAMESPACE // namespace Diligent