/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "BufferViewGLImpl.hpp" #include "RenderDeviceGLImpl.hpp" #include "DeviceContextGLImpl.hpp" #include "BufferGLImpl.hpp" #include "GLTypeConversions.hpp" namespace Diligent { BufferViewGLImpl::BufferViewGLImpl(IReferenceCounters* pRefCounters, RenderDeviceGLImpl* pDevice, IDeviceContext* pContext, const BufferViewDesc& ViewDesc, BufferGLImpl* pBuffer, bool bIsDefaultView) : // clang-format off TBuffViewBase { pRefCounters, pDevice, ViewDesc, pBuffer, bIsDefaultView }, m_GLTexBuffer{false} // clang-format on { const auto& BuffDesc = pBuffer->GetDesc(); if ((ViewDesc.ViewType == BUFFER_VIEW_SHADER_RESOURCE || ViewDesc.ViewType == BUFFER_VIEW_UNORDERED_ACCESS) && (BuffDesc.Mode == BUFFER_MODE_FORMATTED || BuffDesc.Mode == BUFFER_MODE_RAW)) { #ifdef _MSC_VER # pragma warning(push) # pragma warning(disable : 4127) // conditional expression is constant #endif VERIFY(GL_TEXTURE_BUFFER != 0, "GL texture buffers are not supported"); #ifdef _MSC_VER # pragma warning(pop) #endif auto* pContextGL = ValidatedCast(pContext); auto& ContextState = pContextGL->GetContextState(); m_GLTexBuffer.Create(); ContextState.BindTexture(-1, GL_TEXTURE_BUFFER, m_GLTexBuffer); const auto& BuffFmt = ViewDesc.Format; GLenum GLFormat = 0; if (BuffDesc.Mode == BUFFER_MODE_FORMATTED || BuffFmt.ValueType != VT_UNDEFINED) { GLFormat = TypeToGLTexFormat(BuffFmt.ValueType, BuffFmt.NumComponents, BuffFmt.IsNormalized); } else { GLFormat = GL_R32UI; } if (ViewDesc.ByteOffset == 0 && ViewDesc.ByteWidth == BuffDesc.uiSizeInBytes) glTexBuffer(GL_TEXTURE_BUFFER, GLFormat, pBuffer->GetGLHandle()); else { #if GL_ARB_texture_buffer_range glTexBufferRange(GL_TEXTURE_BUFFER, GLFormat, pBuffer->GetGLHandle(), ViewDesc.ByteOffset, ViewDesc.ByteWidth); #else LOG_ERROR_AND_THROW("Unable to create view '", ViewDesc.Name, "' for buffer '", BuffDesc.Name, "' because GL_ARB_texture_buffer_range extension is not available. " "Only full-buffer views can be created on this device."); #endif } CHECK_GL_ERROR_AND_THROW("Failed to create texture buffer"); ContextState.BindTexture(-1, GL_TEXTURE_BUFFER, GLObjectWrappers::GLTextureObj(false)); } } IMPLEMENT_QUERY_INTERFACE(BufferViewGLImpl, IID_BufferViewGL, TBuffViewBase) BufferViewGLImpl::~BufferViewGLImpl() { } } // namespace Diligent