/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "FenceGLImpl.hpp" #include "RenderDeviceGLImpl.hpp" #include "EngineMemory.h" namespace Diligent { FenceGLImpl::FenceGLImpl(IReferenceCounters* pRefCounters, RenderDeviceGLImpl* pDevice, const FenceDesc& Desc) : // clang-format off TFenceBase { pRefCounters, pDevice, Desc } // clang-format on { } FenceGLImpl::~FenceGLImpl() { } Uint64 FenceGLImpl::GetCompletedValue() { while (!m_PendingFences.empty()) { auto& val_fence = m_PendingFences.front(); auto res = glClientWaitSync(val_fence.second, 0, // Can be SYNC_FLUSH_COMMANDS_BIT 0 // Timeout in nanoseconds ); if (res == GL_ALREADY_SIGNALED) { UpdateLastCompletedFenceValue(val_fence.first); m_PendingFences.pop_front(); } else { break; } } return m_LastCompletedFenceValue.load(); } void FenceGLImpl::Wait(Uint64 Value, bool FlushCommands) { while (!m_PendingFences.empty()) { auto& val_fence = m_PendingFences.front(); if (val_fence.first > Value) break; auto res = glClientWaitSync(val_fence.second, FlushCommands ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, std::numeric_limits::max()); VERIFY_EXPR(res == GL_ALREADY_SIGNALED || res == GL_CONDITION_SATISFIED); (void)res; UpdateLastCompletedFenceValue(val_fence.first); m_PendingFences.pop_front(); } } void FenceGLImpl::Reset(Uint64 NewValue) { DEV_CHECK_ERR(NewValue >= m_LastCompletedFenceValue, "Resetting fence '", m_Desc.Name, "' to the value (", NewValue, ") that is smaller than the last completed value (", m_LastCompletedFenceValue, ")"); UpdateLastCompletedFenceValue(NewValue); } } // namespace Diligent