/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "FramebufferGLImpl.hpp" #include "RenderDeviceGLImpl.hpp" #include "TextureViewGLImpl.hpp" #include "FBOCache.hpp" #include "GLContextState.hpp" namespace Diligent { static bool UseDefaultFBO(Uint32 NumRenderTargets, TextureViewGLImpl* ppRTVs[], TextureViewGLImpl* pDSV) { bool useDefaultFBO = false; for (Uint32 rt = 0; rt < NumRenderTargets; ++rt) { if (ppRTVs[rt] != nullptr && ppRTVs[rt]->GetHandle() == 0) { if (rt == 0) { useDefaultFBO = true; } else { LOG_ERROR_AND_THROW("In OpenGL, swap chain back buffer can be the only render target in the framebuffer " "and cannot be combined with any other render target."); } } } if (pDSV != nullptr) { if (useDefaultFBO && pDSV->GetHandle() != 0) { LOG_ERROR_AND_THROW("In OpenGL, swap chain back buffer can only be paired with the default depth-stencil buffer."); } if (pDSV->GetHandle() == 0) { if (!useDefaultFBO && NumRenderTargets > 0) { LOG_ERROR_AND_THROW("In OpenGL, the swap chain's depth-stencil buffer can only be paired with its back buffer."); } else { useDefaultFBO = true; } } } return useDefaultFBO; } FramebufferGLImpl::FramebufferGLImpl(IReferenceCounters* pRefCounters, RenderDeviceGLImpl* pDevice, const FramebufferDesc& Desc, GLContextState& CtxState) : TFramebufferBase{pRefCounters, pDevice, Desc} { const auto& RPDesc = m_Desc.pRenderPass->GetDesc(); m_SubpassFramebuffers.reserve(RPDesc.SubpassCount); for (Uint32 subpass = 0; subpass < RPDesc.SubpassCount; ++subpass) { const auto& SubpassDesc = RPDesc.pSubpasses[subpass]; TextureViewGLImpl* ppRTVs[MAX_RENDER_TARGETS] = {}; TextureViewGLImpl* pDSV = nullptr; for (Uint32 rt = 0; rt < SubpassDesc.RenderTargetAttachmentCount; ++rt) { const auto& RTAttachmentRef = SubpassDesc.pRenderTargetAttachments[rt]; if (RTAttachmentRef.AttachmentIndex != ATTACHMENT_UNUSED) { ppRTVs[rt] = ValidatedCast(m_Desc.ppAttachments[RTAttachmentRef.AttachmentIndex]); } } if (SubpassDesc.pDepthStencilAttachment != nullptr && SubpassDesc.pDepthStencilAttachment->AttachmentIndex != ATTACHMENT_UNUSED) { pDSV = ValidatedCast(m_Desc.ppAttachments[SubpassDesc.pDepthStencilAttachment->AttachmentIndex]); } auto RenderTargetFBO = UseDefaultFBO(SubpassDesc.RenderTargetAttachmentCount, ppRTVs, pDSV) ? GLObjectWrappers::GLFrameBufferObj{false} : FBOCache::CreateFBO(CtxState, SubpassDesc.RenderTargetAttachmentCount, ppRTVs, pDSV); GLObjectWrappers::GLFrameBufferObj ResolveFBO{false}; if (SubpassDesc.pResolveAttachments != nullptr) { TextureViewGLImpl* ppRsvlViews[MAX_RENDER_TARGETS] = {}; for (Uint32 rt = 0; rt < SubpassDesc.RenderTargetAttachmentCount; ++rt) { const auto& RslvAttachmentRef = SubpassDesc.pResolveAttachments[rt]; if (RslvAttachmentRef.AttachmentIndex != ATTACHMENT_UNUSED) { ppRsvlViews[rt] = ValidatedCast(m_Desc.ppAttachments[RslvAttachmentRef.AttachmentIndex]); } } ResolveFBO = UseDefaultFBO(SubpassDesc.RenderTargetAttachmentCount, ppRsvlViews, nullptr) ? GLObjectWrappers::GLFrameBufferObj{false} : FBOCache::CreateFBO(CtxState, SubpassDesc.RenderTargetAttachmentCount, ppRsvlViews, nullptr); } m_SubpassFramebuffers.emplace_back(std::move(RenderTargetFBO), std::move(ResolveFBO)); } } FramebufferGLImpl::~FramebufferGLImpl() { } } // namespace Diligent