/* Copyright 2015-2018 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #import #include "GLContextIOS.hpp" #include "GraphicsTypes.h" #include "GLTypeConversions.hpp" namespace Diligent { GLContext::GLContext(const EngineGLCreateInfo& Info, DeviceCaps& deviceCaps, const struct SwapChainDesc* /*pSCDesc*/) { if (GetCurrentNativeGLContext() == nullptr) { LOG_ERROR_AND_THROW("No current GL context found!"); } //Checking GL version const GLubyte *GLVersionString = glGetString( GL_VERSION ); const GLubyte *GLRenderer = glGetString(GL_RENDERER); Int32 MajorVersion = 0, MinorVersion = 0; //Or better yet, use the GL3 way to get the version number glGetIntegerv( GL_MAJOR_VERSION, &MajorVersion ); glGetIntegerv( GL_MINOR_VERSION, &MinorVersion ); LOG_INFO_MESSAGE(Info.Window.pCALayer != nullptr ? "Initialized OpenGLES " : "Attached to OpenGLES ", MajorVersion, '.', MinorVersion, " context (", GLVersionString, ", ", GLRenderer, ')'); // Under the standard filtering rules for cubemaps, filtering does not work across faces of the cubemap. // This results in a seam across the faces of a cubemap. This was a hardware limitation in the past, but // modern hardware is capable of interpolating across a cube face boundary. // GL_TEXTURE_CUBE_MAP_SEAMLESS is not defined in OpenGLES //glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); //if( glGetError() != GL_NO_ERROR ) // LOG_ERROR_MESSAGE("Failed to enable seamless cubemap filtering"); // When GL_FRAMEBUFFER_SRGB is enabled, and if the destination image is in the sRGB colorspace // then OpenGL will assume the shader's output is in the linear RGB colorspace. It will therefore // convert the output from linear RGB to sRGB. // Any writes to images that are not in the sRGB format should not be affected. // Thus this setting should be just set once and left that way //glEnable(GL_FRAMEBUFFER_SRGB); //if( glGetError() != GL_NO_ERROR ) // LOG_ERROR_MESSAGE("Failed to enable SRGB framebuffers"); deviceCaps.DevType = RENDER_DEVICE_TYPE_GLES; deviceCaps.MajorVersion = MajorVersion; deviceCaps.MinorVersion = MinorVersion; } GLContext::NativeGLContextType GLContext::GetCurrentNativeGLContext() { EAGLContext* CurrentCtx = [EAGLContext currentContext]; return (__bridge void*)CurrentCtx; } }