/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "GLObjectWrapper.hpp" namespace GLObjectWrappers { // clang-format off const char *GLBufferObjCreateReleaseHelper :: Name = "buffer"; const char *GLProgramObjCreateReleaseHelper :: Name = "program"; const char *GLShaderObjCreateReleaseHelper :: Name = "shader"; const char *GLPipelineObjCreateReleaseHelper:: Name = "pipeline"; const char *GLVAOCreateReleaseHelper :: Name = "vertex array"; const char *GLTextureCreateReleaseHelper :: Name = "texture"; const char *GLSamplerCreateReleaseHelper :: Name = "sampler"; const char *GLFBOCreateReleaseHelper :: Name = "framebuffer"; const char *GLRBOCreateReleaseHelper :: Name = "renderbuffer"; const char *GLQueryCreateReleaseHelper :: Name = "query"; // clang-format on } // namespace GLObjectWrappers