/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "SamplerGLImpl.hpp" #include "RenderDeviceGLImpl.hpp" #include "GLTypeConversions.hpp" namespace Diligent { SamplerGLImpl::SamplerGLImpl(IReferenceCounters* pRefCounters, class RenderDeviceGLImpl* pDeviceGL, const SamplerDesc& SamplerDesc, bool bIsDeviceInternal) : // clang-format off TSamplerBase { pRefCounters, pDeviceGL, SamplerDesc, bIsDeviceInternal }, m_GlSampler{true} // clang-format on { const auto& SamCaps = pDeviceGL->GetDeviceCaps().SamCaps; Bool bMinAnisotropic = False, bMagAnisotropic = False, bMipAnisotropic = False; Bool bMinComparison = False, bMagComparison = False, bMipComparison = False; GLenum GLMinFilter, GLMagFilter, GLMipFilter; FilterTypeToGLFilterType(SamplerDesc.MinFilter, GLMinFilter, bMinAnisotropic, bMinComparison); FilterTypeToGLFilterType(SamplerDesc.MagFilter, GLMagFilter, bMagAnisotropic, bMagComparison); FilterTypeToGLFilterType(SamplerDesc.MipFilter, GLMipFilter, bMipAnisotropic, bMipComparison); VERIFY(bMinAnisotropic == bMagAnisotropic && bMagAnisotropic == bMipAnisotropic, "Incosistent anisotropy filter setting"); VERIFY(bMinComparison == bMagComparison && bMagComparison == bMipComparison, "Incosistent comparison filter setting"); glSamplerParameteri(m_GlSampler, GL_TEXTURE_MAG_FILTER, GLMagFilter); GLenum GlMinMipFilter = 0; if (GLMinFilter == GL_NEAREST && GLMipFilter == GL_NEAREST) GlMinMipFilter = GL_NEAREST_MIPMAP_NEAREST; else if (GLMinFilter == GL_LINEAR && GLMipFilter == GL_NEAREST) GlMinMipFilter = GL_LINEAR_MIPMAP_NEAREST; else if (GLMinFilter == GL_NEAREST && GLMipFilter == GL_LINEAR) GlMinMipFilter = GL_NEAREST_MIPMAP_LINEAR; else if (GLMinFilter == GL_LINEAR && GLMipFilter == GL_LINEAR) GlMinMipFilter = GL_LINEAR_MIPMAP_LINEAR; else LOG_ERROR_AND_THROW("Unsupported min/mip filter combination"); glSamplerParameteri(m_GlSampler, GL_TEXTURE_MIN_FILTER, GlMinMipFilter); GLenum WrapModes[3] = {0}; TEXTURE_ADDRESS_MODE AddressModes[] = { SamplerDesc.AddressU, SamplerDesc.AddressV, SamplerDesc.AddressW // }; for (int i = 0; i < _countof(AddressModes); ++i) { auto& WrapMode = WrapModes[i]; WrapMode = TexAddressModeToGLAddressMode(AddressModes[i]); if (!SamCaps.BorderSamplingModeSupported && WrapMode == GL_CLAMP_TO_BORDER) { LOG_ERROR_MESSAGE("GL_CLAMP_TO_BORDER filtering mode is not supported. Defaulting to GL_CLAMP_TO_EDGE.\n"); WrapMode = GL_CLAMP_TO_EDGE; } } glSamplerParameteri(m_GlSampler, GL_TEXTURE_WRAP_S, WrapModes[0]); glSamplerParameteri(m_GlSampler, GL_TEXTURE_WRAP_T, WrapModes[1]); glSamplerParameteri(m_GlSampler, GL_TEXTURE_WRAP_R, WrapModes[2]); if (SamCaps.LODBiasSupported) // Can be unsupported glSamplerParameterf(m_GlSampler, GL_TEXTURE_LOD_BIAS, SamplerDesc.MipLODBias); else { if (SamplerDesc.MipLODBias) LOG_WARNING_MESSAGE("Texture LOD bias sampler attribute is not supported\n"); } if (SamCaps.AnisotropicFilteringSupported) // Can be unsupported glSamplerParameterf(m_GlSampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, bMipAnisotropic ? static_cast(SamplerDesc.MaxAnisotropy) : 1.f); else { if (bMipAnisotropic && SamplerDesc.MaxAnisotropy != 1) LOG_WARNING_MESSAGE("Max anisotropy sampler attribute is not supported\n"); } glSamplerParameteri(m_GlSampler, GL_TEXTURE_COMPARE_MODE, bMinComparison ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE); if (SamCaps.BorderSamplingModeSupported) // Can be unsupported glSamplerParameterfv(m_GlSampler, GL_TEXTURE_BORDER_COLOR, SamplerDesc.BorderColor); else { if (SamplerDesc.BorderColor[0] != 0 || SamplerDesc.BorderColor[1] != 0 || SamplerDesc.BorderColor[2] != 0 || SamplerDesc.BorderColor[3] != 0) LOG_WARNING_MESSAGE("Border color sampler attribute is not supported\n"); } GLenum GLCompareFunc = CompareFuncToGLCompareFunc(SamplerDesc.ComparisonFunc); glSamplerParameteri(m_GlSampler, GL_TEXTURE_COMPARE_FUNC, GLCompareFunc); glSamplerParameterf(m_GlSampler, GL_TEXTURE_MAX_LOD, SamplerDesc.MaxLOD); glSamplerParameterf(m_GlSampler, GL_TEXTURE_MIN_LOD, SamplerDesc.MinLOD); CHECK_GL_ERROR_AND_THROW("Failed to create OpenGL texture sampler\n"); } SamplerGLImpl::~SamplerGLImpl() { } IMPLEMENT_QUERY_INTERFACE(SamplerGLImpl, IID_SamplerGL, TSamplerBase) } // namespace Diligent