/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include #include #include #include "STDAllocator.hpp" #include "VulkanUtilities/VulkanObjectWrappers.hpp" #include "VulkanUtilities/VulkanLogicalDevice.hpp" namespace Diligent { class CommandPoolManager { public: CommandPoolManager(const VulkanUtilities::VulkanLogicalDevice& LogicalDevice, std::string Name, uint32_t queueFamilyIndex, VkCommandPoolCreateFlags flags) noexcept; // clang-format off CommandPoolManager (const CommandPoolManager&) = delete; CommandPoolManager ( CommandPoolManager&&) = delete; CommandPoolManager& operator = (const CommandPoolManager&) = delete; CommandPoolManager& operator = ( CommandPoolManager&&) = delete; // clang-format on ~CommandPoolManager(); // Allocates Vulkan command pool. VulkanUtilities::CommandPoolWrapper AllocateCommandPool(const char* DebugName = nullptr); void DestroyPools(); #ifdef DILIGENT_DEVELOPMENT int32_t GetAllocatedPoolCount() const { return m_AllocatedPoolCounter; } #endif // Returns command pool to the list of available pools. The GPU must have finished using the pool void RecycleCommandPool(VulkanUtilities::CommandPoolWrapper&& CmdPool); private: const VulkanUtilities::VulkanLogicalDevice& m_LogicalDevice; const std::string m_Name; const uint32_t m_QueueFamilyIndex; const VkCommandPoolCreateFlags m_CmdPoolFlags; std::mutex m_Mutex; std::deque> m_CmdPools; #ifdef DILIGENT_DEVELOPMENT std::atomic_int32_t m_AllocatedPoolCounter{0}; #endif }; } // namespace Diligent