/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::ICommandQueueVk interface #include "../../../Primitives/interface/Object.h" DILIGENT_BEGIN_NAMESPACE(Diligent) // {9FBF582F-3069-41B9-AC05-344D5AF5CE8C} static const INTERFACE_ID IID_CommandQueueVk = {0x9fbf582f, 0x3069, 0x41b9, {0xac, 0x5, 0x34, 0x4d, 0x5a, 0xf5, 0xce, 0x8c}}; #define DILIGENT_INTERFACE_NAME ICommandQueueVk #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define ICommandQueueVkInclusiveMethods \ IObjectInclusiveMethods; \ ICommandQueueVkMethods CommandQueueVk // clang-format off /// Command queue interface DILIGENT_BEGIN_INTERFACE(ICommandQueueVk, IObject) { /// Returns the fence value that will be signaled next time VIRTUAL Uint64 METHOD(GetNextFenceValue)(THIS) CONST PURE; /// Submits a given command buffer to the command queue /// \return Fence value associated with the submitted command buffer VIRTUAL Uint64 METHOD(SubmitCmdBuffer)(THIS_ VkCommandBuffer cmdBuffer) PURE; /// Submits a given chunk of work to the command queue /// \return Fence value associated with the submitted command buffer VIRTUAL Uint64 METHOD(Submit)(THIS_ const VkSubmitInfo REF SubmitInfo) PURE; /// Presents the current swap chain image on the screen VIRTUAL VkResult METHOD(Present)(THIS_ const VkPresentInfoKHR REF PresentInfo) PURE; /// Returns Vulkan command queue. May return VK_NULL_HANDLE if queue is anavailable VIRTUAL VkQueue METHOD(GetVkQueue)(THIS) PURE; /// Returns vulkan command queue family index VIRTUAL uint32_t METHOD(GetQueueFamilyIndex)(THIS) CONST PURE; /// Returns value of the last completed fence VIRTUAL Uint64 METHOD(GetCompletedFenceValue)(THIS) PURE; /// Blocks execution until all pending GPU commands are complete /// \return Last completed fence value VIRTUAL Uint64 METHOD(WaitForIdle)(THIS) PURE; /// Signals the given fence VIRTUAL void METHOD(SignalFence)(THIS_ VkFence vkFence) PURE; }; DILIGENT_END_INTERFACE #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE // clang-format off # define ICommandQueueVk_GetNextFenceValue(This) CALL_IFACE_METHOD(CommandQueueVk, GetNextFenceValue, This) # define ICommandQueueVk_SubmitCmdBuffer(This, ...) CALL_IFACE_METHOD(CommandQueueVk, SubmitCmdBuffer, This, __VA_ARGS__) # define ICommandQueueVk_Submit(This, ...) CALL_IFACE_METHOD(CommandQueueVk, Submit, This, __VA_ARGS__) # define ICommandQueueVk_Present(This, ...) CALL_IFACE_METHOD(CommandQueueVk, Present, This, __VA_ARGS__) # define ICommandQueueVk_GetVkQueue(This) CALL_IFACE_METHOD(CommandQueueVk, GetVkQueue, This) # define ICommandQueueVk_GetQueueFamilyIndex(This) CALL_IFACE_METHOD(CommandQueueVk, GetQueueFamilyIndex, This) # define ICommandQueueVk_GetCompletedFenceValue(This) CALL_IFACE_METHOD(CommandQueueVk, GetCompletedFenceValue, This) # define ICommandQueueVk_WaitForIdle(This) CALL_IFACE_METHOD(CommandQueueVk, WaitForIdle, This) # define ICommandQueueVk_SignalFence(This, ...) CALL_IFACE_METHOD(CommandQueueVk, SignalFence, This, __VA_ARGS__) // clang-format on #endif DILIGENT_END_NAMESPACE // namespace Diligent