/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::IDeviceContextVk interface #include "../../GraphicsEngine/interface/DeviceContext.h" #include "CommandQueueVk.h" DILIGENT_BEGIN_NAMESPACE(Diligent) // {72AEB1BA-C6AD-42EC-8811-7ED9C72176BB} static const INTERFACE_ID IID_DeviceContextVk = {0x72aeb1ba, 0xc6ad, 0x42ec, {0x88, 0x11, 0x7e, 0xd9, 0xc7, 0x21, 0x76, 0xbb}}; #define DILIGENT_INTERFACE_NAME IDeviceContextVk #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define IDeviceContextVkInclusiveMethods \ IDeviceContextInclusiveMethods; \ IDeviceContextVkMethods DeviceContextVk // clang-format off /// Exposes Vulkan-specific functionality of a device context. DILIGENT_BEGIN_INTERFACE(IDeviceContextVk, IDeviceContext) { /// Transitions internal vulkan image to a specified layout /// \param [in] pTexture - texture to transition /// \param [in] NewLayout - Vulkan image layout this texture to transition to /// \remarks The texture state must be known to the engine. VIRTUAL void METHOD(TransitionImageLayout)(THIS_ ITexture* pTexture, VkImageLayout NewLayout) PURE; /// Transitions internal vulkan buffer object to a specified state /// \param [in] pBuffer - Buffer to transition /// \param [in] NewAccessFlags - Access flags to set for the buffer /// \remarks The buffer state must be known to the engine. VIRTUAL void METHOD(BufferMemoryBarrier)(THIS_ IBuffer* pBuffer, VkAccessFlags NewAccessFlags) PURE; /// Locks the internal mutex and returns a pointer to the command queue that is associated with this device context. /// \return - a pointer to ICommandQueueVk interface of the command queue associated with the context. /// /// \remarks Only immediate device contexts have associated command queues. /// /// The engine locks the internal mutex to prevent simultaneous access to the command queue. /// An application must release the lock by calling IDeviceContextVk::UnlockCommandQueue() /// when it is done working with the queue or the engine will not be able to submit any command /// list to the queue. Nested calls to LockCommandQueue() are not allowed. /// The queue pointer never changes while the context is alive, so an application may cache and /// use the pointer if it does not need to prevent potential simultaneous access to the queue from /// other threads. /// /// The engine manages the lifetimes of command queues and all other device objects, /// so an application must not call AddRef/Release methods on the returned interface. VIRTUAL ICommandQueueVk* METHOD(LockCommandQueue)(THIS) PURE; /// Unlocks the command queue that was previously locked by IDeviceContextVk::LockCommandQueue(). VIRTUAL void METHOD(UnlockCommandQueue)(THIS) PURE; }; DILIGENT_END_INTERFACE #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE // clang-format off # define IDeviceContextVk_TransitionImageLayout(This, ...) CALL_IFACE_METHOD(DeviceContextVk, TransitionImageLayout, This, __VA_ARGS__) # define IDeviceContextVk_BufferMemoryBarrier(This, ...) CALL_IFACE_METHOD(DeviceContextVk, BufferMemoryBarrier, This, __VA_ARGS__) # define IDeviceContextVk_LockCommandQueue(This) CALL_IFACE_METHOD(DeviceContextVk, LockCommandQueue, This) # define IDeviceContextVk_UnlockCommandQueue(This) CALL_IFACE_METHOD(DeviceContextVk, UnlockCommandQueue, This) // clang-format on #endif DILIGENT_END_NAMESPACE // namespace Diligent