/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "RenderPassCache.hpp" #include #include "RenderDeviceVkImpl.hpp" #include "PipelineStateVkImpl.hpp" #include "RenderPassVkImpl.hpp" namespace Diligent { RenderPassCache::RenderPassCache(RenderDeviceVkImpl& DeviceVk) noexcept : m_DeviceVkImpl{DeviceVk} {} RenderPassCache::~RenderPassCache() { // Render pass cache is part of the render device, so we can't release // render pass objects from here as their destructors will attmept to // call SafeReleaseDeviceObject. VERIFY(m_Cache.empty(), "Render pass cache is not empty. Did you call Destroy?"); } void RenderPassCache::Destroy() { auto& FBCache = m_DeviceVkImpl.GetFramebufferCache(); for (auto it = m_Cache.begin(); it != m_Cache.end(); ++it) { FBCache.OnDestroyRenderPass(it->second->GetVkRenderPass()); } m_Cache.clear(); } RenderPassVkImpl* RenderPassCache::GetRenderPass(const RenderPassCacheKey& Key) { std::lock_guard Lock{m_Mutex}; auto it = m_Cache.find(Key); if (it == m_Cache.end()) { // Do not zero-intitialize arrays std::array Attachments; std::array AttachmentReferences; SubpassDesc Subpass; auto RPDesc = PipelineStateVkImpl::GetImplicitRenderPassDesc(Key.NumRenderTargets, Key.RTVFormats, Key.DSVFormat, Key.SampleCount, Attachments, AttachmentReferences, Subpass); std::stringstream PassNameSS; PassNameSS << "Implicit render pass: RT count: " << Uint32{Key.NumRenderTargets} << "; sample count: " << Uint32{Key.SampleCount} << "; DSV Format: " << GetTextureFormatAttribs(Key.DSVFormat).Name; if (Key.NumRenderTargets > 0) { PassNameSS << (Key.NumRenderTargets > 1 ? "; RTV Formats: " : "; RTV Format: "); for (Uint32 rt = 0; rt < Key.NumRenderTargets; ++rt) { PassNameSS << (rt > 0 ? ", " : "") << GetTextureFormatAttribs(Key.RTVFormats[rt]).Name; } } RefCntAutoPtr pRenderPass; m_DeviceVkImpl.CreateRenderPass(RPDesc, pRenderPass.RawDblPtr(), /* IsDeviceInternal = */ true); VERIFY_EXPR(pRenderPass != nullptr); it = m_Cache.emplace(Key, std::move(pRenderPass)).first; } return it->second; } } // namespace Diligent