/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include "../../GraphicsEngine/interface/RenderDevice.h" #include "../../GraphicsEngine/interface/DeviceContext.h" namespace Diligent { // clang-format off /// Upload buffer description struct UploadBufferDesc { Uint32 Width = 0; Uint32 Height = 0; Uint32 Depth = 1; Uint32 MipLevels = 1; Uint32 ArraySize = 1; TEXTURE_FORMAT Format = TEX_FORMAT_UNKNOWN; bool operator == (const UploadBufferDesc &rhs) const { return Width == rhs.Width && Height == rhs.Height && Depth == rhs.Depth && Format == rhs.Format; } }; // clang-format on class IUploadBuffer : public IObject { public: virtual void WaitForCopyScheduled() = 0; virtual MappedTextureSubresource GetMappedData(Uint32 Mip, Uint32 Slice) = 0; virtual const UploadBufferDesc& GetDesc() const = 0; }; /// Texture uploader description. struct TextureUploaderDesc { }; /// Texture uploader statistics. struct TextureUploaderStats { Uint32 NumPendingOperations = 0; }; /// Asynchronous texture uplader class ITextureUploader : public IObject { public: /// Executes pending render-thread operations virtual void RenderThreadUpdate(IDeviceContext* pContext) = 0; /// Allocates upload buffer /// \param [in] pContext - Pointer to the device context when the method is executed by /// render thread, or null when it is called from a worker thread, /// see remarks. /// \param [in] Desc - Buffer description, see Diligent::UploadBufferDesc. /// \param [out] ppBuffer - Memory address where pointer to the created upload buffer /// object will be written to. /// /// \remarks When the method is called from a worker thread (pContext is null), /// it may enqueue a render-thread operation and block until the operation is /// complete. If in this case the method is in fact called from the render thread, /// it may never return causing a deadlock. Always provide non-null device context /// when calling the method from the render thread. On the other hand, always /// pass null when calling the method from a worker thread to avoid /// synchronization issues, which may result in an undefined behavior. /// /// The method can be safely called from multiple threads simultaneously. /// However, if pContext is not null, the application is responsible for synchronizing /// the access to the context. virtual void AllocateUploadBuffer(IDeviceContext* pContext, const UploadBufferDesc& Desc, IUploadBuffer** ppBuffer) = 0; /// Schedules a GPU copy or executes the copy immediately. /// \param [in] pContext - Pointer to the device context when the method is executed by /// render thread, or null when it is called from a worker thread, /// see remarks. /// \param [in] pDstTexture - Destination texture for copy operation. /// \param [in] ArraySlice - Destination array slice. When multiple slices /// are copied, the starting slice. /// \param [in] MipLevel - Destination mip level. When multiple mip levels are copied, /// the starting mip level. /// \param [in] pUploadBuffer - Upload buffer to copy data from. /// /// \remarks When the method is called from a worker thread (pContext is null), /// it may enqueue a render-thread operation and block until the operation is /// complete. If in this case the method is in fact called from the render thread, /// it may never return causing a deadlock. Always provide non-null device context /// when calling the method from the render thread. On the other hand, always /// pass null when calling the method from a worker thread to avoid /// synchronization issues, which may result in an undefined behavior. virtual void ScheduleGPUCopy(IDeviceContext* pContext, ITexture* pDstTexture, Uint32 ArraySlice, Uint32 MipLevel, IUploadBuffer* pUploadBuffer) = 0; /// Recycles upload buffer to make it available for future operations. /// \param [in] pUploadBuffer - Upload buffer to recycle. virtual void RecycleBuffer(IUploadBuffer* pUploadBuffer) = 0; /// Returns texture uploader statistics, see Diligent::TextureUploaderStats. virtual TextureUploaderStats GetStats() = 0; }; void CreateTextureUploader(IRenderDevice* pDevice, const TextureUploaderDesc& Desc, ITextureUploader** ppUploader); } // namespace Diligent