/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include "Constants.h" #include "Shader.h" #include "ResourceBindingMap.hpp" namespace Diligent { namespace DXBCUtils { using BindInfo = ResourceBinding::BindInfo; using TResourceBindingMap = ResourceBinding::TMap; /// Remaps resource bindings in the given DXBC byte code. /// \param [in] ResourceMap - Resource binding map. For every resource in the /// byte code it must define the binding (shader register). /// \param [inout] pBytecode - Byte code that will be patched. bool RemapResourceBindings(const TResourceBindingMap& ResourceMap, void* pBytecode, size_t Size); }; // namespace DXBCUtils } // namespace Diligent