/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include #include "BasicTypes.h" #include "GraphicsTypes.h" #include "Shader.h" #include "RefCountedObjectImpl.hpp" #include "Errors.hpp" #include "DataBlobImpl.hpp" namespace Diligent { String BuildHLSLSourceString(const ShaderCreateInfo& ShaderCI, const char* ExtraDefinitions = nullptr); String GetHLSLProfileString(SHADER_TYPE ShaderType, ShaderVersion ShaderModel); template void HandleHLSLCompilerResult(bool CompilationSucceeded, BlobType* pCompilerMsgBlob, const std::string& ShaderSource, const char* ShaderName, IDataBlob** ppOutputLog) noexcept(false) { const char* CompilerMsg = pCompilerMsgBlob ? static_cast(pCompilerMsgBlob->GetBufferPointer()) : nullptr; const size_t CompilerMsgLen = CompilerMsg ? pCompilerMsgBlob->GetBufferSize() : 0; if (ppOutputLog != nullptr) { const auto ShaderSourceLen = ShaderSource.length(); auto* pOutputLogBlob = MakeNewRCObj{}(ShaderSourceLen + 1 + CompilerMsgLen + 1); auto* log = static_cast(pOutputLogBlob->GetDataPtr()); if (CompilerMsg != nullptr) memcpy(log, CompilerMsg, CompilerMsgLen); log[CompilerMsgLen] = 0; // Explicitly set null terminator log += CompilerMsgLen + 1; memcpy(log, ShaderSource.data(), ShaderSourceLen); log[ShaderSourceLen] = 0; pOutputLogBlob->QueryInterface(IID_DataBlob, reinterpret_cast(ppOutputLog)); } if (!CompilationSucceeded || CompilerMsgLen != 0) { std::stringstream ss; ss << (CompilationSucceeded ? "Compiler output for shader '" : "Failed to compile shader '") << (ShaderName != nullptr ? ShaderName : "") << "'"; if (CompilerMsg != nullptr && CompilerMsgLen != 0) { ss << ":" << std::endl << std::string{CompilerMsg, CompilerMsgLen}; } else if (!CompilationSucceeded) { ss << " (no shader log available)."; } if (CompilationSucceeded) LOG_INFO_MESSAGE(ss.str()); else LOG_ERROR_AND_THROW(ss.str()); } } } // namespace Diligent