/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "ShaderToolsCommon.hpp" #include "DebugUtilities.hpp" #include "DataBlobImpl.hpp" namespace Diligent { namespace { const ShaderMacro VSMacros[] = {{"VERTEX_SHADER", "1"}, {}}; const ShaderMacro PSMacros[] = {{"FRAGMENT_SHADER", "1"}, {"PIXEL_SHADER", "1"}, {}}; const ShaderMacro GSMacros[] = {{"GEOMETRY_SHADER", "1"}, {}}; const ShaderMacro HSMacros[] = {{"TESS_CONTROL_SHADER", "1"}, {"HULL_SHADER", "1"}, {}}; const ShaderMacro DSMacros[] = {{"TESS_EVALUATION_SHADER", "1"}, {"DOMAIN_SHADER", "1"}, {}}; const ShaderMacro CSMacros[] = {{"COMPUTE_SHADER", "1"}, {}}; const ShaderMacro ASMacros[] = {{"TASK_SHADER", "1"}, {"AMPLIFICATION_SHADER", "1"}, {}}; const ShaderMacro MSMacros[] = {{"MESH_SHADER", "1"}, {}}; const ShaderMacro RGMacros[] = {{"RAY_GEN_SHADER", "1"}, {}}; const ShaderMacro RMMacros[] = {{"RAY_MISS_SHADER", "1"}, {}}; const ShaderMacro RCHMacros[] = {{"RAY_CLOSEST_HIT_SHADER", "1"}, {}}; const ShaderMacro RAHMacros[] = {{"RAY_ANY_HIT_SHADER", "1"}, {}}; const ShaderMacro RIMacros[] = {{"RAY_INTERSECTION_SHADER", "1"}, {}}; const ShaderMacro RCMacros[] = {{"RAY_CALLABLE_SHADER", "1"}, {}}; } // namespace const ShaderMacro* GetShaderTypeMacros(SHADER_TYPE Type) { static_assert(SHADER_TYPE_LAST == SHADER_TYPE_CALLABLE, "Please update the switch below to handle the new shader type"); switch (Type) { // clang-format off case SHADER_TYPE_VERTEX: return VSMacros; case SHADER_TYPE_PIXEL: return PSMacros; case SHADER_TYPE_GEOMETRY: return GSMacros; case SHADER_TYPE_HULL: return HSMacros; case SHADER_TYPE_DOMAIN: return DSMacros; case SHADER_TYPE_COMPUTE: return CSMacros; case SHADER_TYPE_AMPLIFICATION: return ASMacros; case SHADER_TYPE_MESH: return MSMacros; case SHADER_TYPE_RAY_GEN: return RGMacros; case SHADER_TYPE_RAY_MISS: return RMMacros; case SHADER_TYPE_RAY_CLOSEST_HIT: return RCHMacros; case SHADER_TYPE_RAY_ANY_HIT: return RAHMacros; case SHADER_TYPE_RAY_INTERSECTION: return RIMacros; case SHADER_TYPE_CALLABLE: return RCMacros; // clang-format on default: UNEXPECTED("Unexpected shader type"); return nullptr; } } void AppendShaderMacros(std::string& Source, const ShaderMacro* Macros) { if (Macros == nullptr) return; for (auto* pMacro = Macros; pMacro->Name != nullptr && pMacro->Definition != nullptr; ++pMacro) { Source += "#define "; Source += pMacro->Name; Source += ' '; Source += pMacro->Definition; Source += "\n"; } } void AppendShaderTypeDefinitions(std::string& Source, SHADER_TYPE Type) { AppendShaderMacros(Source, GetShaderTypeMacros(Type)); } const char* ReadShaderSourceFile(const char* SourceCode, IShaderSourceInputStreamFactory* pShaderSourceStreamFactory, const char* FilePath, RefCntAutoPtr& pFileData, size_t& SourceCodeLen) noexcept(false) { SourceCodeLen = 0; if (SourceCode != nullptr) { VERIFY(FilePath == nullptr, "FilePath must be null when SourceCode is not null"); SourceCodeLen = strlen(SourceCode); } else { if (pShaderSourceStreamFactory != nullptr) { if (FilePath != nullptr) { RefCntAutoPtr pSourceStream; pShaderSourceStreamFactory->CreateInputStream(FilePath, &pSourceStream); if (pSourceStream == nullptr) LOG_ERROR_AND_THROW("Failed to load shader source file '", FilePath, '\''); pFileData = MakeNewRCObj{}(0); pSourceStream->ReadBlob(pFileData); SourceCode = reinterpret_cast(pFileData->GetDataPtr()); SourceCodeLen = pFileData->GetSize(); } else { UNEXPECTED("FilePath is null"); } } else { UNEXPECTED("Input stream factory is null"); } } return SourceCode; } void AppendShaderSourceCode(std::string& Source, const ShaderCreateInfo& ShaderCI) noexcept(false) { RefCntAutoPtr pFileData; size_t SourceCodeLen = 0; const auto* SourceCode = ReadShaderSourceFile(ShaderCI.Source, ShaderCI.pShaderSourceStreamFactory, ShaderCI.FilePath, pFileData, SourceCodeLen); Source.append(SourceCode, SourceCodeLen); } } // namespace Diligent