Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D12/include/TextureViewD3D12Impl.h Source File

Diligent Engine API Reference

TextureViewD3D12Impl.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "TextureViewD3D12.h"
30 #include "RenderDeviceD3D12.h"
31 #include "TextureViewBase.h"
32 #include "DescriptorHeap.h"
33
34 namespace Diligent
35 {
36
37 class FixedBlockMemoryAllocator;
39 class TextureViewD3D12Impl : public TextureViewBase<ITextureViewD3D12>
40 {
41 public:
42 typedef TextureViewBase<ITextureViewD3D12> TTextureViewBase;
43
44 TextureViewD3D12Impl( IReferenceCounters *pRefCounters,
45 IRenderDevice *pDevice,
46 const TextureViewDesc& ViewDesc,
47 class ITexture *pTexture,
48 DescriptorHeapAllocation &&HandleAlloc,
49 bool bIsDefaultView);
50
51 virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override;
52
53 void GenerateMips( IDeviceContext *pContext )override;
54
55 virtual D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle()override{return m_Descriptor.GetCpuHandle();}
56
57 protected:
59 DescriptorHeapAllocation m_Descriptor;
60 };
61
62 }
Diligent::IRenderDevice
Render device interface.
Definition: RenderDevice.h:55
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::TextureViewD3D12Impl::GetCPUDescriptorHandle
virtual D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() override
Returns CPU descriptor handle of the texture view.
Definition: TextureViewD3D12Impl.h:55
Diligent::TextureViewD3D12Impl::GenerateMips
void GenerateMips(IDeviceContext *pContext) override
Generates a mipmap chain.
Definition: TextureViewD3D12Impl.cpp:49
Diligent::TextureViewD3D12Impl::m_Descriptor
DescriptorHeapAllocation m_Descriptor
D3D12 view descriptor handle.
Definition: TextureViewD3D12Impl.h:59
Diligent::IDeviceContext
Device context interface.
Definition: DeviceContext.h:443
Diligent::TextureViewBase
Template class implementing base functionality for a texture view interface.
Definition: TextureViewBase.h:42
Diligent::TextureViewDesc
Texture view description.
Definition: TextureView.h:55
Diligent::TextureViewD3D12Impl
Implementation of the Diligent::ITextureViewD3D12 interface.
Definition: TextureViewD3D12Impl.h:39
Diligent::TextureViewD3D12Impl::QueryInterface
virtual void QueryInterface(const Diligent::INTERFACE_ID &IID, IObject **ppInterface) override
Queries the specific interface, see IObject::QueryInterface() for details.
Diligent::ITexture
Texture inteface.
Definition: Texture.h:276