Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D11/include/pch.h Source File

Diligent Engine API Reference

pch.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 // stdafx.h : include file for standard system include files,
25 // or project specific include files that are used frequently, but
26 // are changed infrequently
27 //
28
29 #pragma once
30
31 #include "targetver.h"
32
33 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
34 #define NOMINMAX
35
36 #include "PlatformDefinitions.h"
37
38 #include <vector>
39 #include <exception>
40 #include <algorithm>
41 #if defined(PLATFORM_WIN32)
42 #include <d3d11.h>
43 #elif defined(PLATFORM_UNIVERSAL_WINDOWS)
44 #include <d3d11_2.h>
45 #endif
46
47 #include "EngineD3D11Defines.h"
48 #include "Errors.h"
49 #include "RefCntAutoPtr.h"
50 #include "DebugUtilities.h"
51 #include "D3DErrors.h"
52 #include "RenderDeviceBase.h"
53 #include "D3D11TypeConversions.h"
54 #include "ValidatedCast.h"
55 #include <atlcomcli.h>