Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D11/interface/PipelineStateD3D11.h Source File

Diligent Engine API Reference

PipelineStateD3D11.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "PipelineState.h"
30
31 namespace Diligent
32 {
33
34 // {3EA6E3F4-9966-47FC-8CE8-0EB3E2273061}
35 static constexpr INTERFACE_ID IID_PipelineStateD3D11 =
36 { 0x3ea6e3f4, 0x9966, 0x47fc, { 0x8c, 0xe8, 0xe, 0xb3, 0xe2, 0x27, 0x30, 0x61 } };
37
39 class IPipelineStateD3D11 : public IPipelineState
40 {
41 public:
42
44
47 virtual ID3D11BlendState* GetD3D11BlendState() = 0;
48
49
51
54 virtual ID3D11RasterizerState* GetD3D11RasterizerState() = 0;
55
56
58
61 virtual ID3D11DepthStencilState* GetD3D11DepthStencilState() = 0;
62
64
67 virtual ID3D11InputLayout* GetD3D11InputLayout() = 0;
68
70
73 virtual ID3D11VertexShader* GetD3D11VertexShader() = 0;
74
76
79 virtual ID3D11PixelShader* GetD3D11PixelShader() = 0;
80
81
83
86 virtual ID3D11GeometryShader* GetD3D11GeometryShader() = 0;
87
89
92 virtual ID3D11DomainShader* GetD3D11DomainShader() = 0;
93
95
98 virtual ID3D11HullShader* GetD3D11HullShader() = 0;
99
101
104 virtual ID3D11ComputeShader* GetD3D11ComputeShader() = 0;
105 };
106
107 }
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::IPipelineStateD3D11::GetD3D11PixelShader
virtual ID3D11PixelShader * GetD3D11PixelShader()=0
Returns a pointer to the ID3D11PixelShader interface of the internal pixel shader object...
Diligent::IPipelineStateD3D11::GetD3D11RasterizerState
virtual ID3D11RasterizerState * GetD3D11RasterizerState()=0
Returns a pointer to the ID3D11RasterizerState interface of the internal Direct3D11 object...
Diligent::IPipelineStateD3D11::GetD3D11InputLayout
virtual ID3D11InputLayout * GetD3D11InputLayout()=0
Returns a pointer to the ID3D11InputLayout interface of the internal Direct3D11 object.
Diligent::IPipelineStateD3D11::GetD3D11BlendState
virtual ID3D11BlendState * GetD3D11BlendState()=0
Returns a pointer to the ID3D11BlendState interface of the internal Direct3D11 object.
Diligent::IPipelineStateD3D11::GetD3D11GeometryShader
virtual ID3D11GeometryShader * GetD3D11GeometryShader()=0
Returns a pointer to the ID3D11GeometryShader interface of the internal geometry shader object...
Diligent::IPipelineState
Definition: PipelineState.h:209
Diligent::IPipelineStateD3D11::GetD3D11ComputeShader
virtual ID3D11ComputeShader * GetD3D11ComputeShader()=0
Returns a pointer to the ID3D11ComputeShader interface of the internal compute shader object...
Diligent::IPipelineStateD3D11::GetD3D11DepthStencilState
virtual ID3D11DepthStencilState * GetD3D11DepthStencilState()=0
Returns a pointer to the ID3D11DepthStencilState interface of the internal Direct3D11 object...
Diligent::IPipelineStateD3D11::GetD3D11DomainShader
virtual ID3D11DomainShader * GetD3D11DomainShader()=0
Returns a pointer to the ID3D11DomainShader interface of the internal domain shader object...
Diligent::IPipelineStateD3D11::GetD3D11VertexShader
virtual ID3D11VertexShader * GetD3D11VertexShader()=0
Returns a pointer to the ID3D11VertexShader interface of the internal vertex shader object...
Diligent::IPipelineStateD3D11
Interface to the blend state object implemented in D3D11.
Definition: PipelineStateD3D11.h:39
Diligent::IPipelineStateD3D11::GetD3D11HullShader
virtual ID3D11HullShader * GetD3D11HullShader()=0
Returns a pointer to the ID3D11HullShader interface of the internal hull shader object.