Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineOpenGL/include/Texture1DArray_OGL.h Source File

Diligent Engine API Reference

Texture1DArray_OGL.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
26 #include "TextureBaseGL.h"
27
28 namespace Diligent
29 {
30
31 class Texture1DArray_OGL : public TextureBaseGL
32 {
33 public:
34 Texture1DArray_OGL( IReferenceCounters *pRefCounters,
35 FixedBlockMemoryAllocator& TexViewObjAllocator,
36 class RenderDeviceGLImpl *pDeviceGL,
37 class DeviceContextGLImpl *pDeviceContext,
38 const TextureDesc& TexDesc,
39 const TextureData& InitData = TextureData(),
40 bool bIsDeviceInternal = false);
41
42 Texture1DArray_OGL( IReferenceCounters *pRefCounters,
43 FixedBlockMemoryAllocator& TexViewObjAllocator,
44 class RenderDeviceGLImpl *pDeviceGL,
45 class DeviceContextGLImpl *pDeviceContext,
46 const TextureDesc& TexDesc,
47 GLuint GLTextureHandle,
48 bool bIsDeviceInternal = false);
49 ~Texture1DArray_OGL();
50
51 virtual void UpdateData( IDeviceContext *pContext, Uint32 MipLevel, Uint32 Slice, const Box &DstBox, const TextureSubResData &SubresData )override final;
52 virtual void AttachToFramebuffer( const struct TextureViewDesc& ViewDesc, GLenum AttachmentPoint )override final;
53
54 private:
55
56 };
57
58 }
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34