Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineOpenGL/include/PipelineStateGLImpl.h Source File

Diligent Engine API Reference

PipelineStateGLImpl.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
26 #include "PipelineStateGL.h"
27 #include "PipelineStateBase.h"
28 #include "RenderDevice.h"
29 #include "GLProgram.h"
30 #include "GLObjectWrapper.h"
31 #include "GLContext.h"
32
33 namespace Diligent
34 {
35
36 class FixedBlockMemoryAllocator;
37
39 class PipelineStateGLImpl : public PipelineStateBase<IPipelineStateGL, IGLDeviceBaseInterface>
40 {
41 public:
42 typedef PipelineStateBase<IPipelineStateGL, IGLDeviceBaseInterface> TPipelineStateBase;
43
44 PipelineStateGLImpl(IReferenceCounters *pRefCounters, class RenderDeviceGLImpl *pDeviceGL, const PipelineStateDesc& PipelineDesc, bool IsDeviceInternal = false);
45 ~PipelineStateGLImpl();
46
48 virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override;
49
50 virtual void BindShaderResources( IResourceMapping *pResourceMapping, Uint32 Flags )override;
51
52 virtual void CreateShaderResourceBinding( IShaderResourceBinding **ppShaderResourceBinding )override;
53
54 GLProgram &GetGLProgram(){return m_GLProgram;}
55 GLObjectWrappers::GLPipelineObj &GetGLProgramPipeline(GLContext::NativeGLContextType Context);
56
57 private:
58 void LinkGLProgram(bool bIsProgramPipelineSupported);
59
60 GLProgram m_GLProgram;
61 ThreadingTools::LockFlag m_ProgPipelineLockFlag;
62 std::unordered_map<GLContext::NativeGLContextType, GLObjectWrappers::GLPipelineObj> m_GLProgPipelines;
63 };
64
65 }
Diligent::PipelineStateBase
Template class implementing base functionality for a pipeline state object.
Definition: PipelineStateBase.h:46
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::IResourceMapping
Resouce mapping.
Definition: ResourceMapping.h:80
Diligent::IShaderResourceBinding
Shader resource binding interface.
Definition: ShaderResourceBinding.h:40
Diligent::RenderDeviceGLImpl
Implementation of the render device interface in OpenGL.
Definition: RenderDeviceGLImpl.h:53
Diligent::PipelineStateGLImpl::QueryInterface
virtual void QueryInterface(const Diligent::INTERFACE_ID &IID, IObject **ppInterface) override
Queries the specific interface, see IObject::QueryInterface() for details.
Diligent::PipelineStateGLImpl
Implementation of the Diligent::IPipelineStateGL interface.
Definition: PipelineStateGLImpl.h:39
Diligent::PipelineStateGLImpl::CreateShaderResourceBinding
virtual void CreateShaderResourceBinding(IShaderResourceBinding **ppShaderResourceBinding) override
Creates a shader resource binding object.
Definition: PipelineStateGLImpl.cpp:150
Diligent::PipelineStateGLImpl::BindShaderResources
virtual void BindShaderResources(IResourceMapping *pResourceMapping, Uint32 Flags) override
Binds resources for all shaders in the pipeline state.
Definition: PipelineStateGLImpl.cpp:134
Diligent::PipelineStateDesc
Pipeline state description.
Definition: PipelineState.h:179