Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D11/include/ShaderD3D11Impl.h Source File

Diligent Engine API Reference

ShaderD3D11Impl.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "ShaderD3D11.h"
30 #include "RenderDeviceD3D11.h"
31 #include "ShaderBase.h"
32 #include "ShaderD3DBase.h"
33 #include "ShaderResourceLayoutD3D11.h"
34 #include "ShaderResourceCacheD3D11.h"
35 #include "EngineD3D11Defines.h"
36 #include "ShaderResourcesD3D11.h"
37
38 namespace Diligent
39 {
40
41 class FixedBlockMemoryAllocator;
42 class ResourceMapping;
43
45 class ShaderD3D11Impl : public ShaderBase<IShaderD3D11, IRenderDeviceD3D11>, public ShaderD3DBase
46 {
47 public:
48 typedef ShaderBase<IShaderD3D11, IRenderDeviceD3D11> TShaderBase;
49
50 ShaderD3D11Impl(IReferenceCounters *pRefCounters, class RenderDeviceD3D11Impl *pRenderDeviceD3D11, const ShaderCreationAttribs &CreationAttribs);
51 ~ShaderD3D11Impl();
52
53 virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override final;
54
55 virtual void BindResources( IResourceMapping* pResourceMapping, Uint32 Flags )override final;
56
57 virtual IShaderVariable* GetShaderVariable( const Char* Name )override final;
58
59 virtual ID3D11DeviceChild* GetD3D11Shader()override final{ return m_pShader; }
60
61 ID3DBlob* GetBytecode(){return m_pShaderByteCode;}
62
63 ShaderResourceLayoutD3D11& GetStaticResourceLayout(){return m_StaticResLayout;}
64 const std::shared_ptr<const ShaderResourcesD3D11>& GetResources(){return m_pShaderResources;}
65 Uint32 GetShaderTypeIndex(){return m_ShaderTypeIndex;}
66
67 private:
68
69 DummyShaderVariable m_DummyShaderVar;
70
72 CComPtr<ID3D11DeviceChild> m_pShader;
73
74 // ShaderResources class instance must be referenced through the shared pointer, because
75 // it is referenced by ShaderResourceLayoutD3D11 class instances
76 std::shared_ptr<const ShaderResourcesD3D11> m_pShaderResources;
77
78 ShaderResourceCacheD3D11 m_StaticResCache;
79 ShaderResourceLayoutD3D11 m_StaticResLayout;
80 Uint32 m_ShaderTypeIndex; // VS == 0, PS == 1, GS == 2, HS == 3, DS == 4, CS == 5
81 };
82
83 }
Diligent::IShaderVariable
Shader resource variable.
Definition: Shader.h:265
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::ShaderBase
Template class implementing base functionality for a shader object.
Definition: ShaderBase.h:172
Diligent::IResourceMapping
Resouce mapping.
Definition: ResourceMapping.h:80
Diligent::ShaderD3D11Impl::GetD3D11Shader
virtual ID3D11DeviceChild * GetD3D11Shader() override final
Returns a pointer to the ID3D11DeviceChild interface of the internal Direct3D11 object.
Definition: ShaderD3D11Impl.h:59
Diligent::ShaderD3D11Impl::BindResources
virtual void BindResources(IResourceMapping *pResourceMapping, Uint32 Flags) override final
Binds shader resources.
Definition: ShaderD3D11Impl.cpp:105
Diligent::RenderDeviceD3D11Impl
Implementation of the Diligent::IRenderDeviceD3D11 interface.
Definition: RenderDeviceD3D11Impl.h:38
Diligent::ShaderD3D11Impl
Implementation of the Diligent::IShaderD3D11 interface.
Definition: ShaderD3D11Impl.h:45
Diligent::ShaderD3D11Impl::QueryInterface
virtual void QueryInterface(const Diligent::INTERFACE_ID &IID, IObject **ppInterface) override final
Queries the specific interface, see IObject::QueryInterface() for details.
Diligent::ShaderD3D11Impl::GetShaderVariable
virtual IShaderVariable * GetShaderVariable(const Char *Name) override final
Returns an interface to a shader variable. If the shader variable is not found, an interface to a dum...
Definition: ShaderD3D11Impl.cpp:97
Diligent::ShaderCreationAttribs
Shader creation attributes.
Definition: Shader.h:204