Diligent Engine API Reference
AdaptiveFixedBlockAllocator.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
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22  */
23 
24 #pragma once
25 
26 #include "MemoryAllocator.h"
27 #include "FixedBlockMemoryAllocator.h"
28 #include "DebugUtilities.h"
29 
30 namespace Diligent
31 {
32  // Adaptive allocator that can function as a raw memory allocator or as
33  // fixed block memory allocator. In the fixed block memory allocator mode,
34  // the block size is determined by the size of the first allocation
35  class AdaptiveFixedBlockAllocator : public IMemoryAllocator
36  {
37  public:
38  AdaptiveFixedBlockAllocator(IMemoryAllocator &RawMemAllocator, Uint32 NumBlocksPerAllocation) :
39  m_RawMemAllocator(RawMemAllocator),
40  m_pFixedBlockAllocator(nullptr, STDDeleterRawMem<FixedBlockMemoryAllocator>(RawMemAllocator)),
41  m_NumBlocksPerAllocation(NumBlocksPerAllocation)
42  {
43  // Initialize allocator when we get the fist allocation request and know allocation size
44  }
45 
46  // Allocates block of memory
47  virtual void* Allocate(size_t Size, const Char* dbgDescription, const char* dbgFileName, const Int32 dbgLineNumber)override final
48  {
49  if (m_NumBlocksPerAllocation > 1)
50  {
51  if( !m_pFixedBlockAllocator )
52  {
53  // Create fixed block allocator
54  auto *pRawMem = m_RawMemAllocator.Allocate(sizeof(FixedBlockMemoryAllocator), "Memory for FixedBlockMemoryAllocator", __FILE__, __LINE__);
55  m_pFixedBlockAllocator.reset( new(pRawMem) FixedBlockMemoryAllocator(m_RawMemAllocator, Size, m_NumBlocksPerAllocation) );
56  }
57 
58  return m_pFixedBlockAllocator->Allocate(Size, dbgDescription, dbgFileName, dbgLineNumber);
59  }
60  else
61  {
62  // Use default raw allocator
63  return m_RawMemAllocator.Allocate(Size, dbgDescription, dbgFileName, dbgLineNumber);
64  }
65  }
66 
67  // Releases memory
68  virtual void Free(void *Ptr)override final
69  {
70  if (m_NumBlocksPerAllocation > 1)
71  {
72  VERIFY_EXPR(m_pFixedBlockAllocator);
73  m_pFixedBlockAllocator->Free(Ptr);
74  }
75  else
76  {
77  VERIFY_EXPR(!m_pFixedBlockAllocator);
78  m_RawMemAllocator.Free(Ptr);
79  }
80  }
81 
82  private:
83  IMemoryAllocator &m_RawMemAllocator;
84  Uint32 m_NumBlocksPerAllocation = 0;
85  std::unique_ptr<FixedBlockMemoryAllocator, STDDeleterRawMem<FixedBlockMemoryAllocator> > m_pFixedBlockAllocator;
86  };
87 }
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34