Diligent Engine API Reference
AsyncWritableResource.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
26 namespace Diligent
27 {
28 
29 class AsyncWritableResource
30 {
31 public:
32  AsyncWritableResource() : m_PendingMemoryBarriers( 0 ) {}
33 
34  void SetPendingMemoryBarriers( Uint32 Barriers ){ m_PendingMemoryBarriers |= Barriers; }
35  Uint32 GetPendingMemortBarriers(){ return m_PendingMemoryBarriers;}
36 
37 private:
38  friend class GLContextState;
39  void ResetPendingMemoryBarriers( Uint32 Barriers ){ m_PendingMemoryBarriers = Barriers; }
40  void ClearPendingMemoryBarriers( Uint32 Barriers ){ m_PendingMemoryBarriers &= ~Barriers; }
41 
42  // Buffer barriers:
43  // GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
44  // GL_ELEMENT_ARRAY_BARRIER_BIT
45  // GL_UNIFORM_BARRIER_BIT
46  // GL_BUFFER_UPDATE_BARRIER_BIT
47  // GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
48  // GL_SHADER_STORAGE_BARRIER_BIT
49 
50  // Texture barriers:
51  // GL_TEXTURE_FETCH_BARRIER_BIT
52  // GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
53  // GL_PIXEL_BUFFER_BARRIER_BIT
54  // GL_TEXTURE_UPDATE_BARRIER_BIT
55 
56  // Misc barriers:
57  // GL_FRAMEBUFFER_BARRIER_BIT
58  // GL_TRANSFORM_FEEDBACK_BARRIER_BIT
59  // GL_ATOMIC_COUNTER_BARRIER_BIT
60  // GL_QUERY_BUFFER_BARRIER_BIT
61 
62  Uint32 m_PendingMemoryBarriers;
63 };
64 
65 }
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34