29 class AsyncWritableResource
32 AsyncWritableResource() : m_PendingMemoryBarriers( 0 ) {}
34 void SetPendingMemoryBarriers( Uint32 Barriers ){ m_PendingMemoryBarriers |= Barriers; }
35 Uint32 GetPendingMemortBarriers(){
return m_PendingMemoryBarriers;}
38 friend class GLContextState;
39 void ResetPendingMemoryBarriers( Uint32 Barriers ){ m_PendingMemoryBarriers = Barriers; }
40 void ClearPendingMemoryBarriers( Uint32 Barriers ){ m_PendingMemoryBarriers &= ~Barriers; }
62 Uint32 m_PendingMemoryBarriers;
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34