26 #if defined(PLATFORM_ANDROID) 27 #include "RenderDeviceGLES.h" 30 using IGLDeviceBaseInterface = IRenderDeviceGLES;
32 #elif defined(PLATFORM_WIN32) || defined(PLATFORM_LINUX) 33 #include "RenderDeviceGL.h" 36 using IGLDeviceBaseInterface = IRenderDeviceGL;
39 # error Unsupported platform 42 #include "DeviceContextGL.h" 45 using IGLDeviceContextBaseInterface = IDeviceContextGL;
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34