26 #include "BasicFileStream.h" 31 class BasicShaderSourceStreamFactory :
public IShaderSourceInputStreamFactory
34 BasicShaderSourceStreamFactory(
const Char *SearchDirectories =
nullptr );
36 virtual void CreateInputStream(
const Char *Name, IFileStream **ppStream )
override;
39 std::vector<String> m_SearchDirectories;
Graphics engine namespace.
Definition: AdaptiveFixedBlockAllocator.h:30