Diligent Engine API Reference
Graphics
GraphicsEngineD3D11
interface
BufferD3D11.h
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/* Copyright 2015-2018 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#pragma once
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#include "Buffer.h"
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namespace
Diligent
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{
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// {4A696D2E-44BB-4C4B-9DE2-3AF7C94DCFC0}
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static
constexpr INTERFACE_ID IID_BufferD3D11 =
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{ 0x4a696d2e, 0x44bb, 0x4c4b, { 0x9d, 0xe2, 0x3a, 0xf7, 0xc9, 0x4d, 0xcf, 0xc0 } };
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class
IBufferD3D11
:
public
IBuffer
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{
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public
:
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virtual
ID3D11Buffer *
GetD3D11Buffer
() = 0;
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};
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}
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition:
BufferD3D11Impl.h:34
Diligent::IBufferD3D11::GetD3D11Buffer
virtual ID3D11Buffer * GetD3D11Buffer()=0
Returns a pointer to the ID3D11Buffer interface of the internal Direct3D11 object.
Diligent::IBuffer
Buffer interface.
Definition:
Buffer.h:200
Diligent::IBufferD3D11
Interface to the buffer object implemented in D3D11.
Definition:
BufferD3D11.h:39