Diligent Engine API Reference
CommandListD3D12Impl.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include "CommandListBase.h"
30 
31 namespace Diligent
32 {
33 
35 class CommandListD3D12Impl : public CommandListBase<ICommandList>
36 {
37 public:
39  CommandListD3D12Impl(IReferenceCounters *pRefCounters, IRenderDevice *pDevice, class CommandContext* pCmdContext) :
40  TCommandListBase(pRefCounters, pDevice),
41  m_pCmdContext(pCmdContext)
42  {
43  }
44 
46  {
47  VERIFY(m_pCmdContext == nullptr, "Destroying command list that was never executed");
48  }
49 
50  CommandContext* Close()
51  {
52  CommandContext* pCmdContext = m_pCmdContext;
53  m_pCmdContext = nullptr;
54  return pCmdContext;
55  }
56 
57 private:
58  CommandContext* m_pCmdContext = nullptr;
59 };
60 
61 }
Template class implementing base functionality for a command list object.
Definition: CommandListBase.h:45
Render device interface.
Definition: RenderDevice.h:55
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Implementation of the Diligent::ICommandList interface.
Definition: CommandListD3D12Impl.h:35