Diligent Engine API Reference
CommandQueueD3D12Impl.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
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15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
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23 
24 #pragma once
25 
28 
29 #include "CommandQueueD3D12.h"
30 #include "ObjectBase.h"
31 
32 namespace Diligent
33 {
34 
36 class CommandQueueD3D12Impl : public ObjectBase<ICommandQueueD3D12>
37 {
38 public:
40 
41  CommandQueueD3D12Impl(IReferenceCounters *pRefCounters, ID3D12CommandQueue *pd3d12NativeCmdQueue, ID3D12Fence *pd3d12Fence);
43 
44  virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override;
45 
46  // Returns the fence value that will be signaled next time
47  virtual UINT64 GetNextFenceValue()override final { return m_NextFenceValue; }
48 
49  // Executes a given command list
50  virtual UINT64 ExecuteCommandList(ID3D12GraphicsCommandList* commandList)override final;
51 
52  virtual ID3D12CommandQueue* GetD3D12CommandQueue()override final { return m_pd3d12CmdQueue; }
53 
54  virtual void IdleGPU()override final;
55 
56  virtual Uint64 GetCompletedFenceValue()override final;
57 
58 private:
59  // A value that will be signaled by the command queue next
60  Atomics::AtomicInt64 m_NextFenceValue;
61 
62  // Last fence value completed by the GPU
63  volatile Uint64 m_LastCompletedFenceValue = 0;
64 
65  CComPtr<ID3D12CommandQueue> m_pd3d12CmdQueue;
66 
67  // The fence is signaled right after the command list has been
68  // submitted to the command queue for execution.
69  // All command lists with fence value less or equal to the signaled value
70  // are guaranteed to be finished by the GPU
71  CComPtr<ID3D12Fence> m_d3d12Fence;
72 
73  HANDLE m_WaitForGPUEventHandle = {};
74 };
75 
76 }
virtual ID3D12CommandQueue * GetD3D12CommandQueue() override final
Returns D3D12 command queue. May return null if queue is anavailable.
Definition: CommandQueueD3D12Impl.h:52
virtual UINT64 GetNextFenceValue() override final
Returns the fence value that will be signaled next time.
Definition: CommandQueueD3D12Impl.h:47
virtual Uint64 GetCompletedFenceValue() override final
Returns value of the last completed fence.
Definition: CommandQueueD3D12Impl.cpp:73
Template class implementing base functionality for an object.
Definition: ObjectBase.h:62
virtual UINT64 ExecuteCommandList(ID3D12GraphicsCommandList *commandList) override final
Executes a given command list.
Definition: CommandQueueD3D12Impl.cpp:48
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
virtual void IdleGPU() override final
Blocks execution until all pending GPU commands are complete.
Definition: CommandQueueD3D12Impl.cpp:60
Implementation of the Diligent::ICommandQueueD3D12 interface.
Definition: CommandQueueD3D12Impl.h:36