29 #include "GraphicsTypes.h" 30 #include "DepthStencilState.h" 31 #include "BlendState.h" 32 #include "RasterizerState.h" 38 const DepthStencilStateDesc DSS_DisableDepth(False, False);
Rasterize triangles using wireframe fill. Direct3D counterpart: D3D11_FILL_WIREFRAME/D3D12_FILL_MOD...
Definition: RasterizerState.h:47
Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively. Direct3D Counterpart: D3D11_TEXTURE_ADDRESS_CLAMP/D3D12_TEXTURE_ADDRESS_MODE_CLAMP. OpenGL counterpart: GL_CLAMP_TO_EDGE.
Definition: GraphicsTypes.h:821
Graphics engine namespace.
Definition: AdaptiveFixedBlockAllocator.h:30
Rasterize triangles using solid fill. Direct3D counterpart: D3D11_FILL_SOLID/D3D12_FILL_MODE_SOLID...
Definition: RasterizerState.h:51
Tile the texture at every integer junction. Direct3D Counterpart: D3D11_TEXTURE_ADDRESS_WRAP/D3D12_...
Definition: GraphicsTypes.h:812
Draw all triangles. Direct3D counterpart: D3D11_CULL_NONE/D3D12_CULL_MODE_NONE. OpenGL counterpart:...
Definition: RasterizerState.h:70
Point filtering.
Definition: GraphicsTypes.h:783
Flip the texture at every integer junction. Direct3D Counterpart: D3D11_TEXTURE_ADDRESS_MIRROR/D3D1...
Definition: GraphicsTypes.h:816
Anisotropic filtering.
Definition: GraphicsTypes.h:785
Linear filtering.
Definition: GraphicsTypes.h:784