Diligent Engine API Reference
CommonlyUsedStates.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
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22  */
23 
24 #pragma once
25 
28 
29 #include "GraphicsTypes.h"
30 #include "DepthStencilState.h"
31 #include "BlendState.h"
32 #include "RasterizerState.h"
33 #include "Sampler.h"
34 
35 namespace Diligent
36 {
37  // Common depth-stencil states
38  const DepthStencilStateDesc DSS_DisableDepth(False, False);
39 
40  // Common rasterizer states
41  const RasterizerStateDesc RS_SolidFillNoCull(FILL_MODE_SOLID, CULL_MODE_NONE);
42 
43  const RasterizerStateDesc RS_WireFillNoCull(FILL_MODE_WIREFRAME, CULL_MODE_NONE, false, 1, 0.f, 1.f);
44 
45 
46  // Common sampler states
47  const SamplerDesc Sam_LinearClamp(FILTER_TYPE_LINEAR, FILTER_TYPE_LINEAR, FILTER_TYPE_LINEAR,
49 
50  const SamplerDesc Sam_PointClamp(FILTER_TYPE_POINT, FILTER_TYPE_POINT, FILTER_TYPE_POINT,
52 
53  const SamplerDesc Sam_LinearMirror(FILTER_TYPE_LINEAR, FILTER_TYPE_LINEAR, FILTER_TYPE_LINEAR,
55 
56  const SamplerDesc Sam_PointWrap(FILTER_TYPE_POINT, FILTER_TYPE_POINT, FILTER_TYPE_POINT,
58 
59  const SamplerDesc Sam_LinearWrap(FILTER_TYPE_LINEAR, FILTER_TYPE_LINEAR, FILTER_TYPE_LINEAR,
61 
62  const SamplerDesc Sam_Aniso2xClamp(FILTER_TYPE_ANISOTROPIC, FILTER_TYPE_ANISOTROPIC, FILTER_TYPE_ANISOTROPIC,
64 
65  const SamplerDesc Sam_Aniso4xClamp(FILTER_TYPE_ANISOTROPIC, FILTER_TYPE_ANISOTROPIC, FILTER_TYPE_ANISOTROPIC,
67 
68  const SamplerDesc Sam_Aniso8xClamp(FILTER_TYPE_ANISOTROPIC, FILTER_TYPE_ANISOTROPIC, FILTER_TYPE_ANISOTROPIC,
70 
71  const SamplerDesc Sam_Aniso16xClamp(FILTER_TYPE_ANISOTROPIC, FILTER_TYPE_ANISOTROPIC, FILTER_TYPE_ANISOTROPIC,
73 
74  const SamplerDesc Sam_Aniso8xWrap(FILTER_TYPE_ANISOTROPIC, FILTER_TYPE_ANISOTROPIC, FILTER_TYPE_ANISOTROPIC,
76 }
Rasterize triangles using wireframe fill. Direct3D counterpart: D3D11_FILL_WIREFRAME/D3D12_FILL_MOD...
Definition: RasterizerState.h:47
Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively. Direct3D Counterpart: D3D11_TEXTURE_ADDRESS_CLAMP/D3D12_TEXTURE_ADDRESS_MODE_CLAMP. OpenGL counterpart: GL_CLAMP_TO_EDGE.
Definition: GraphicsTypes.h:821
Graphics engine namespace.
Definition: AdaptiveFixedBlockAllocator.h:30
Rasterize triangles using solid fill. Direct3D counterpart: D3D11_FILL_SOLID/D3D12_FILL_MODE_SOLID...
Definition: RasterizerState.h:51
Tile the texture at every integer junction. Direct3D Counterpart: D3D11_TEXTURE_ADDRESS_WRAP/D3D12_...
Definition: GraphicsTypes.h:812
Draw all triangles. Direct3D counterpart: D3D11_CULL_NONE/D3D12_CULL_MODE_NONE. OpenGL counterpart:...
Definition: RasterizerState.h:70
Point filtering.
Definition: GraphicsTypes.h:783
Flip the texture at every integer junction. Direct3D Counterpart: D3D11_TEXTURE_ADDRESS_MIRROR/D3D1...
Definition: GraphicsTypes.h:816
Anisotropic filtering.
Definition: GraphicsTypes.h:785
Linear filtering.
Definition: GraphicsTypes.h:784