static constexpr Uint32 MaxBufferSlots
Maximum number of input buffer slots. D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT == 32...
Definition: Constants.h:33
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
static constexpr Uint32 MaxRenderTargets
Maximum number of simultaneous render targets.
Definition: Constants.h:36