Diligent Engine API Reference
D3D12ResourceBase.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 namespace Diligent
30 {
31 
34 {
35 public:
37  m_UsageState(D3D12_RESOURCE_STATE_COMMON)/*,
38  m_TransitioningState((D3D12_RESOURCE_STATES)-1)*/
39  {}
40 
41  D3D12_RESOURCE_STATES GetState()const{return m_UsageState;}
42  void SetState(D3D12_RESOURCE_STATES UsageState){m_UsageState = UsageState;}
43  bool CheckAllStates(D3D12_RESOURCE_STATES States)const{return (m_UsageState & States) == States;}
44  bool CheckAnyState(D3D12_RESOURCE_STATES States)const{return (m_UsageState & States) != 0;}
45  ID3D12Resource *GetD3D12Resource(){ return m_pd3d12Resource; }
46 
47 protected:
48  D3D12_RESOURCE_STATES m_UsageState;
49  //D3D12_RESOURCE_STATES m_TransitioningState;
50  CComPtr<ID3D12Resource> m_pd3d12Resource;
51 };
52 
53 }
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Base implementation of a D3D12 resource.
Definition: D3D12ResourceBase.h:33
CComPtr< ID3D12Resource > m_pd3d12Resource
D3D12 buffer object.
Definition: D3D12ResourceBase.h:50