Diligent Engine API Reference
D3D12TypeConversions.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include "GraphicsTypes.h"
30 
31 namespace Diligent
32 {
33 
34 D3D12_COMPARISON_FUNC ComparisonFuncToD3D12ComparisonFunc(COMPARISON_FUNCTION Func);
35 D3D12_FILTER FilterTypeToD3D12Filter(FILTER_TYPE MinFilter, FILTER_TYPE MagFilter, FILTER_TYPE MipFilter);
36 D3D12_TEXTURE_ADDRESS_MODE TexAddressModeToD3D12AddressMode(TEXTURE_ADDRESS_MODE Mode);
37 D3D12_PRIMITIVE_TOPOLOGY TopologyToD3D12Topology(PRIMITIVE_TOPOLOGY Topology);
38 
39 void DepthStencilStateDesc_To_D3D12_DEPTH_STENCIL_DESC(const DepthStencilStateDesc &DepthStencilDesc, D3D12_DEPTH_STENCIL_DESC &d3d12DSSDesc);
40 void RasterizerStateDesc_To_D3D12_RASTERIZER_DESC(const RasterizerStateDesc &RasterizerDesc, D3D12_RASTERIZER_DESC &d3d11RSDesc);
41 void BlendStateDesc_To_D3D12_BLEND_DESC(const BlendStateDesc &BSDesc, D3D12_BLEND_DESC &d3d12BlendDesc);
42 
43 void LayoutElements_To_D3D12_INPUT_ELEMENT_DESCs(const std::vector<LayoutElement, STDAllocatorRawMem<LayoutElement>> &LayoutElements,
44  std::vector<D3D12_INPUT_ELEMENT_DESC, STDAllocatorRawMem<D3D12_INPUT_ELEMENT_DESC> > &d3d12InputElements);
45 
46 void TextureViewDesc_to_D3D12_SRV_DESC(const TextureViewDesc& SRVDesc, D3D12_SHADER_RESOURCE_VIEW_DESC &D3D12SRVDesc, Uint32 SampleCount);
47 void TextureViewDesc_to_D3D12_RTV_DESC(const TextureViewDesc& RTVDesc, D3D12_RENDER_TARGET_VIEW_DESC &D3D12RTVDesc, Uint32 SampleCount);
48 void TextureViewDesc_to_D3D12_DSV_DESC(const TextureViewDesc& DSVDesc, D3D12_DEPTH_STENCIL_VIEW_DESC &D3D12DSVDesc, Uint32 SampleCount);
49 void TextureViewDesc_to_D3D12_UAV_DESC(const TextureViewDesc& UAVDesc, D3D12_UNORDERED_ACCESS_VIEW_DESC &D3D12UAVDesc);
50 
51 void BufferViewDesc_to_D3D12_SRV_DESC(const BufferDesc &BuffDesc, const BufferViewDesc& SRVDesc, D3D12_SHADER_RESOURCE_VIEW_DESC &D3D12SRVDesc);
52 void BufferViewDesc_to_D3D12_UAV_DESC(const BufferDesc &BuffDesc, const BufferViewDesc& UAVDesc, D3D12_UNORDERED_ACCESS_VIEW_DESC &D3D12UAVDesc);
53 
54 D3D12_STATIC_BORDER_COLOR BorderColorToD3D12StaticBorderColor(const Float32 BorderColor[]);
55 
56 }
PRIMITIVE_TOPOLOGY
Input primitive topology.
Definition: DeviceContext.h:56
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
TEXTURE_ADDRESS_MODE
Texture address mode.
Definition: GraphicsTypes.h:805
FILTER_TYPE
Filter type.
Definition: GraphicsTypes.h:780
COMPARISON_FUNCTION
Comparison function.
Definition: GraphicsTypes.h:847