Diligent Engine API Reference
DXGITypeConversions.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include <dxgi.h>
30 #include "GraphicsTypes.h"
31 
32 namespace Diligent
33 {
34  DXGI_FORMAT TexFormatToDXGI_Format(TEXTURE_FORMAT TexFormat, Uint32 BindFlags = 0);
35  TEXTURE_FORMAT DXGI_FormatToTexFormat(DXGI_FORMAT DXGIFormat);
36  DXGI_FORMAT TypeToDXGI_Format(VALUE_TYPE ValType, Uint32 NumComponents, Bool bIsNormalized);
37 }
38 
TEXTURE_FORMAT
Texture formats.
Definition: GraphicsTypes.h:244
Graphics engine namespace.
Definition: AdaptiveFixedBlockAllocator.h:30
bool Bool
Boolean.
Definition: BasicTypes.h:46
VALUE_TYPE
Value type.
Definition: GraphicsTypes.h:39
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:39