Diligent Engine API Reference
DefaultRawMemoryAllocator.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include "MemoryAllocator.h"
30 
31 namespace Diligent
32 {
33 
34 class DefaultRawMemoryAllocator : public IMemoryAllocator
35 {
36 public:
37  DefaultRawMemoryAllocator();
38 
40  virtual void* Allocate( size_t Size, const Char* dbgDescription, const char* dbgFileName, const Int32 dbgLineNumber)override;
41 
43  virtual void Free(void *Ptr)override;
44 
45  static DefaultRawMemoryAllocator& GetAllocator();
46 
47 private:
48  DefaultRawMemoryAllocator(const DefaultRawMemoryAllocator&) = delete;
49  DefaultRawMemoryAllocator(DefaultRawMemoryAllocator&&) = delete;
50  DefaultRawMemoryAllocator& operator = (const DefaultRawMemoryAllocator&) = delete;
51  DefaultRawMemoryAllocator& operator = (DefaultRawMemoryAllocator&&) = delete;
52 };
53 
54 }
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34