36 { 0xdde9e3ab, 0x5109, 0x4026, { 0x92, 0xb7, 0xf5, 0xe7, 0xec, 0x83, 0xe2, 0x1e } };
virtual void TransitionBufferState(IBuffer *pBuffer, D3D12_RESOURCE_STATES State)=0
Transitions internal D3D12 buffer object to a specified state.
Device context interface.
Definition: DeviceContext.h:443
virtual void TransitionTextureState(ITexture *pTexture, D3D12_RESOURCE_STATES State)=0
Transitions internal D3D12 texture object to a specified state.
Interface to the device context object implemented in D3D12.
Definition: DeviceContextD3D12.h:39
Texture inteface.
Definition: Texture.h:276