29 #include "BasicTypes.h" 30 #include "GraphicsTypes.h" EngineD3D11DebugFlags
Debug flags that can be specified when creating Direct3D11-based engine implementation.
Definition: EngineD3D11Attribs.h:37
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Uint32 DebugFlags
Debug flags. See Diligent::EngineD3D11DebugFlags for a list of allowed values.
Definition: EngineD3D11Attribs.h:56
Engine creation attibutes.
Definition: GraphicsTypes.h:952
Verify that all committed cotext resources are relevant, i.e. they are consistent with the committed ...
Attributes of the Direct3D11-based engine implementation.
Definition: EngineD3D11Attribs.h:51
Before executing draw/dispatch command, verify that all required shader resources are bound to the de...