Diligent Engine API Reference
FBOCache.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
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23 
24 #pragma once
25 
26 #include "GraphicsTypes.h"
27 #include "TextureView.h"
28 #include "LockHelper.h"
29 #include "HashUtils.h"
30 #include "GLObjectWrapper.h"
31 
32 namespace Diligent
33 {
34 
35 class FBOCache
36 {
37 public:
38  FBOCache();
39  ~FBOCache();
40 
41  FBOCache(const FBOCache&) = delete;
42  FBOCache( FBOCache&&) = delete;
43  FBOCache& operator = (const FBOCache&) = delete;
44  FBOCache& operator = ( FBOCache&&) = delete;
45 
46  const GLObjectWrappers::GLFrameBufferObj& GetFBO( Uint32 NumRenderTargets,
47  ITextureView *ppRenderTargets[],
48  ITextureView *pDepthStencil,
49  class GLContextState &ContextState);
50  void OnReleaseTexture(ITexture *pTexture);
51 
52 private:
53  // This structure is used as the key to find FBO
54  struct FBOCacheKey
55  {
56  // Using pointers is not reliable!
57 
58  Uint32 NumRenderTargets;
59 
60  // Unique IDs of textures bound as render targets
61  Diligent::UniqueIdentifier RTIds[MaxRenderTargets];
62  TextureViewDesc RTVDescs[MaxRenderTargets];
63 
64  // Unique IDs of texture bound as depth stencil
65  Diligent::UniqueIdentifier DSId;
66  TextureViewDesc DSVDesc;
67 
68  mutable size_t Hash;
69 
70  bool operator == (const FBOCacheKey &Key)const;
71 
72  FBOCacheKey() :
73  NumRenderTargets( 0 ),
74  DSId(0),
75  Hash(0)
76  {
77  for( int rt = 0; rt < MaxRenderTargets; ++rt )
78  RTIds[rt] = 0;
79  }
80  };
81 
82  struct FBOCacheKeyHashFunc
83  {
84  std::size_t operator() ( const FBOCacheKey& Key )const;
85  };
86 
87 
88  friend class RenderDeviceGLImpl;
89  ThreadingTools::LockFlag m_CacheLockFlag;
90  std::unordered_map<FBOCacheKey, GLObjectWrappers::GLFrameBufferObj, FBOCacheKeyHashFunc> m_Cache;
91 
92  // Multimap that sets up correspondence between unique texture id and all
93  // FBOs it is used in
94  std::unordered_multimap<Diligent::UniqueIdentifier, FBOCacheKey> m_TexIdToKey;
95 };
96 
97 }
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
static constexpr Uint32 MaxRenderTargets
Maximum number of simultaneous render targets.
Definition: Constants.h:36