Diligent Engine API Reference
GLContextAndroid.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
26 #include <EGL/egl.h>
27 #include <android/native_window.h>
28 
29 namespace Diligent
30 {
31  struct ContextInitInfo
32  {
33  SwapChainDesc SwapChainAttribs;
34  void *pNativeWndHandle = nullptr;
35  };
36 
37  class GLContext
38  {
39  public:
40  typedef EGLContext NativeGLContextType;
41 
42  GLContext( const ContextInitInfo &Info, DeviceCaps &DeviceCaps );
43  ~GLContext();
44 
45  bool Init( ANativeWindow* window );
46 
47  void SwapBuffers();
48 
49  bool Invalidate();
50 
51  void Suspend();
52  EGLint Resume( ANativeWindow* window );
53 
54  const SwapChainDesc& GetSwapChainDesc()const{ return SwapChainAttribs_; }
55 
56  NativeGLContextType GetCurrentNativeGLContext();
57 
58  private:
59  //EGL configurations
60  ANativeWindow* window_ = nullptr;
61  EGLDisplay display_ = EGL_NO_DISPLAY;
62  EGLSurface surface_ = EGL_NO_SURFACE;
63  EGLContext context_ = EGL_NO_CONTEXT;
64  EGLConfig config_;
65 
66  //Screen parameters
67  int32_t color_size_ = 0;
68  int32_t depth_size_ = 0;
69  int32_t major_version_ = 0;
70  int32_t minor_version_ = 0;
71 
72  //Flags
73  bool gles_initialized_ = false;
74  bool egl_context_initialized_ = false;
75  bool context_valid_ = false;
76 
77  SwapChainDesc SwapChainAttribs_;
78 
79  void InitGLES();
80  void Terminate();
81  bool InitEGLSurface();
82  bool InitEGLContext();
83  void AttachToCurrentEGLContext();
84  void FillDeviceCaps( DeviceCaps &DeviceCaps );
85  };
86 }
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34