Diligent Engine API Reference
GLObjectWrapper.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
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11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
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23 
24 #pragma once
25 
26 #include "UniqueIdentifier.h"
27 
28 namespace GLObjectWrappers
29 {
30 
31 template<class CreateReleaseHelperType>
32 class GLObjWrapper
33 {
34 public:
35  GLObjWrapper(bool CreateObject, CreateReleaseHelperType CreateReleaseHelper = CreateReleaseHelperType()) :
36  m_uiHandle(0),
37  m_CreateReleaseHelper(CreateReleaseHelper)
38  {
39  if( CreateObject )
40  {
41  Create();
42  if(!m_uiHandle)
43  {
44  LOG_ERROR_AND_THROW("Failed to create ", m_CreateReleaseHelper.Name, " GL object");
45  }
46  }
47  }
48 
49  ~GLObjWrapper()
50  {
51  Release();
52  }
53 
54  GLObjWrapper(GLObjWrapper&& Wrapper) :
55  m_uiHandle(Wrapper.m_uiHandle),
56  m_CreateReleaseHelper( std::move( Wrapper.m_CreateReleaseHelper ) ),
57  m_UniqueId( std::move(Wrapper.m_UniqueId) )
58  {
59  Wrapper.m_uiHandle = 0;
60  }
61 
62  GLObjWrapper& operator = (GLObjWrapper&& Wrapper)
63  {
64  Release();
65  m_uiHandle = Wrapper.m_uiHandle;
66  Wrapper.m_uiHandle = 0;
67  m_CreateReleaseHelper = std::move( Wrapper.m_CreateReleaseHelper );
68  m_UniqueId = std::move(Wrapper.m_UniqueId);
69  return *this;
70  }
71 
72  void Create()
73  {
74  VERIFY(m_uiHandle == 0, "GL object is already initialized");
75  Release();
76  m_CreateReleaseHelper.Create(m_uiHandle);
77  VERIFY(m_uiHandle, "Failed to initialize GL object" );
78  }
79 
80  void Release()
81  {
82  if( m_uiHandle )
83  {
84  m_CreateReleaseHelper.Release(m_uiHandle);
85  m_uiHandle = 0;
86  }
87  }
88 
89  Diligent::UniqueIdentifier GetUniqueID()const
90  {
91  // This unique ID is used to unambiguously identify the object for
92  // tracking purposes.
93  // Niether GL handle nor pointer could be safely used for this purpose
94  // as both GL reuses released handles and the OS reuses released pointers
95  return m_UniqueId.GetID();
96  }
97 
98  operator GLuint()const{return m_uiHandle;}
99 
100 private:
101  GLObjWrapper(const GLObjWrapper&);
102  GLObjWrapper& operator = (const GLObjWrapper&);
103 
104  GLuint m_uiHandle;
105  CreateReleaseHelperType m_CreateReleaseHelper;
106 
107  // Have separate counter for every type of wrappers
108  Diligent::UniqueIdHelper<CreateReleaseHelperType> m_UniqueId;
109 };
110 
111 class GLBufferObjCreateReleaseHelper
112 {
113 public:
114  explicit GLBufferObjCreateReleaseHelper(GLuint ExternalGLBufferHandle = 0) :
115  m_ExternalGLBufferHandle(ExternalGLBufferHandle)
116  {}
117 
118  void Create(GLuint &BuffObj)
119  {
120  if (m_ExternalGLBufferHandle != 0)
121  BuffObj = m_ExternalGLBufferHandle; // Attach to external GL buffer handle
122  else
123  glGenBuffers(1, &BuffObj);
124  }
125 
126  void Release(GLuint BuffObj)
127  {
128  if (m_ExternalGLBufferHandle != 0)
129  m_ExternalGLBufferHandle = 0; // Detach from external GL buffer. DO NOT delete the buffer
130  else
131  glDeleteBuffers(1, &BuffObj);
132  }
133  static const char *Name;
134 
135 private:
136  GLuint m_ExternalGLBufferHandle;
137 };
138 typedef GLObjWrapper<GLBufferObjCreateReleaseHelper> GLBufferObj;
139 
140 
141 class GLProgramObjCreateReleaseHelper
142 {
143 public:
144  static void Create(GLuint &ProgObj){ ProgObj = glCreateProgram(); }
145  static void Release(GLuint ProgObj){ glDeleteProgram(ProgObj); }
146  static const char *Name;
147 };
148 typedef GLObjWrapper<GLProgramObjCreateReleaseHelper> GLProgramObj;
149 
150 
151 class GLShaderObjCreateReleaseHelper
152 {
153 public:
154  GLShaderObjCreateReleaseHelper(GLenum ShaderType) : m_ShaderType(ShaderType){}
155  void Create(GLuint &ShaderObj){ ShaderObj = glCreateShader(m_ShaderType); }
156  void Release(GLuint ShaderObj){ glDeleteShader(ShaderObj); }
157  static const char *Name;
158 private:
159  GLenum m_ShaderType;
160 };
161 typedef GLObjWrapper<GLShaderObjCreateReleaseHelper> GLShaderObj;
162 
163 
164 class GLPipelineObjCreateReleaseHelper
165 {
166 public:
167  void Create(GLuint &Pipeline) { glGenProgramPipelines(1, &Pipeline); }
168  void Release(GLuint Pipeline) { glDeleteProgramPipelines(1, &Pipeline); }
169  static const char *Name;
170 };
171 typedef GLObjWrapper<GLPipelineObjCreateReleaseHelper> GLPipelineObj;
172 
173 
174 class GLVAOCreateReleaseHelper
175 {
176 public:
177  void Create(GLuint &VAO) { glGenVertexArrays(1, &VAO); }
178  void Release(GLuint VAO) { glDeleteVertexArrays(1, &VAO); }
179  static const char *Name;
180 };
181 typedef GLObjWrapper<GLVAOCreateReleaseHelper> GLVertexArrayObj;
182 
183 
184 class GLTextureCreateReleaseHelper
185 {
186 public:
187  explicit GLTextureCreateReleaseHelper(GLuint ExternalGLTextureHandle = 0) :
188  m_ExternalGLTextureHandle(ExternalGLTextureHandle)
189  {}
190 
191  void Create(GLuint &Tex)
192  {
193  if (m_ExternalGLTextureHandle != 0)
194  Tex = m_ExternalGLTextureHandle; // Attach to the external texture
195  else
196  glGenTextures(1, &Tex);
197  }
198 
199  void Release(GLuint Tex)
200  {
201  if (m_ExternalGLTextureHandle != 0)
202  m_ExternalGLTextureHandle = 0; // Detach from the external texture. DO NOT delete it!
203  else
204  glDeleteTextures(1, &Tex);
205  }
206 
207  static const char *Name;
208 
209 private:
210  GLuint m_ExternalGLTextureHandle;
211 };
212 typedef GLObjWrapper<GLTextureCreateReleaseHelper> GLTextureObj;
213 
214 class GLSamplerCreateReleaseHelper
215 {
216 public:
217  void Create(GLuint &Sampler) { glGenSamplers(1, &Sampler); }
218  void Release(GLuint Sampler) { glDeleteSamplers(1, &Sampler); }
219  static const char *Name;
220 };
221 typedef GLObjWrapper<GLSamplerCreateReleaseHelper> GLSamplerObj;
222 
223 
224 class GLFBOCreateReleaseHelper
225 {
226 public:
227  void Create(GLuint &FBO) { glGenFramebuffers(1, &FBO); }
228  void Release(GLuint FBO) { glDeleteFramebuffers(1, &FBO); }
229  static const char *Name;
230 };
231 typedef GLObjWrapper<GLFBOCreateReleaseHelper> GLFrameBufferObj;
232 
233 }
Definition: GLObjectWrapper.h:28
Definition: AdvancedMath.h:316