Diligent Engine API Reference
GenerateMips.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
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22  */
23 
24 
25 // The source code in this file is derived from ColorBuffer.h and GraphicsCore.h developed by Minigraph
26 // Original source files header:
27 
28 //
29 // Copyright (c) Microsoft. All rights reserved.
30 // This code is licensed under the MIT License (MIT).
31 // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
32 // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
33 // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
34 // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
35 //
36 // Developed by Minigraph
37 //
38 // Author: James Stanard
39 //
40 
41 
42 #pragma once
43 
46 
47 
48 namespace Diligent
49 {
50  class GenerateMipsHelper
51  {
52  public:
53  GenerateMipsHelper(ID3D12Device *pd3d12Device);
54 
55  void GenerateMips(class RenderDeviceD3D12Impl *pRenderDeviceD3D12, class TextureViewD3D12Impl *pTexView, class CommandContext &Ctx);
56 
57  private:
58  CComPtr<ID3D12RootSignature> m_pGenerateMipsRS;
59  CComPtr<ID3D12PipelineState> m_pGenerateMipsLinearPSO[4];
60  CComPtr<ID3D12PipelineState> m_pGenerateMipsGammaPSO[4];
61  };
62 
63 
64 }
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34