Diligent Engine API Reference
pch.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 // stdafx.h : include file for standard system include files,
25 // or project specific include files that are used frequently, but
26 // are changed infrequently
27 //
28 
29 #pragma once
30 
31 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
32 #define NOMINMAX
33 
34 
35 #include <vector>
36 #include <exception>
37 #include <algorithm>
38 #include <d3d12.h>
39 
40 #include "PlatformDefinitions.h"
41 #include "Errors.h"
42 #include "RefCntAutoPtr.h"
43 #include "DebugUtilities.h"
44 #include "D3DErrors.h"
45 #include "RenderDeviceBase.h"
46 #include "ValidatedCast.h"
47 #include <atlcomcli.h>