Diligent Engine API Reference
Graphics
HLSL2GLSLConverterLib
include
pch.h
1
/* Copyright 2015-2018 Egor Yusov
2
*
3
* Licensed under the Apache License, Version 2.0 (the "License");
4
* you may not use this file except in compliance with the License.
5
* You may obtain a copy of the License at
6
*
7
* http://www.apache.org/licenses/LICENSE-2.0
8
*
9
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12
*
13
* In no event and under no legal theory, whether in tort (including negligence),
14
* contract, or otherwise, unless required by applicable law (such as deliberate
15
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
16
* liable for any damages, including any direct, indirect, special, incidental,
17
* or consequential damages of any character arising as a result of this License or
18
* out of the use or inability to use the software (including but not limited to damages
19
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20
* all other commercial damages or losses), even if such Contributor has been advised
21
* of the possibility of such damages.
22
*/
23
24
// stdafx.h : include file for standard system include files,
25
// or project specific include files that are used frequently, but
26
// are changed infrequently
27
//
28
29
#pragma once
30
31
#include <vector>
32
33
#include <map>
34
#include <unordered_map>
35
#include <unordered_set>
36
#include <algorithm>
37
38
#include "Errors.h"
39
#include "PlatformDefinitions.h"
40
#include "RefCntAutoPtr.h"
41
#include "DebugUtilities.h"
42
#include "ValidatedCast.h"
43
#include "RenderDevice.h"
44
45
using namespace
Diligent
;
46
using namespace
std
;
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition:
BufferD3D11Impl.h:34
std
Definition:
AdvancedMath.h:316