31 #include "RenderDevice.h" TEXTURE_FORMAT
Texture formats.
Definition: GraphicsTypes.h:244
Graphics engine namespace.
Definition: AdaptiveFixedBlockAllocator.h:30
uint8_t Uint8
8-bit unsigned integer
Definition: BasicTypes.h:41
USAGE
Resource usage.
Definition: GraphicsTypes.h:84
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:39
A buffer can be bound as a uniform buffer.
Definition: GraphicsTypes.h:66
A resource can be mapped for writing.
Definition: GraphicsTypes.h:115
A resource that can be read by the GPU and written at least once per frame by the CPU...
Definition: GraphicsTypes.h:99