Diligent Engine API Reference
GraphicsUtilities.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include "Texture.h"
30 #include "Buffer.h"
31 #include "RenderDevice.h"
32 
33 namespace Diligent
34 {
35 void CreateUniformBuffer( IRenderDevice *pDevice, Uint32 Size, const Char *Name, IBuffer **ppBuffer, USAGE Usage = USAGE_DYNAMIC, Uint32 BindFlag = BIND_UNIFORM_BUFFER, Uint32 CPUAccessFlags = CPU_ACCESS_WRITE );
36 void GenerateCheckerBoardPattern(Uint32 Width, Uint32 Height, TEXTURE_FORMAT Fmt, Uint32 HorzCells, Uint32 VertCells, Uint8 *pData, Uint32 StrideInBytes );
37 }
TEXTURE_FORMAT
Texture formats.
Definition: GraphicsTypes.h:244
Graphics engine namespace.
Definition: AdaptiveFixedBlockAllocator.h:30
uint8_t Uint8
8-bit unsigned integer
Definition: BasicTypes.h:41
USAGE
Resource usage.
Definition: GraphicsTypes.h:84
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:39
A buffer can be bound as a uniform buffer.
Definition: GraphicsTypes.h:66
A resource can be mapped for writing.
Definition: GraphicsTypes.h:115
A resource that can be read by the GPU and written at least once per frame by the CPU...
Definition: GraphicsTypes.h:99