Diligent Engine API Reference
PipelineStateD3D11.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include "PipelineState.h"
30 
31 namespace Diligent
32 {
33 
34 // {3EA6E3F4-9966-47FC-8CE8-0EB3E2273061}
35 static constexpr INTERFACE_ID IID_PipelineStateD3D11 =
36 { 0x3ea6e3f4, 0x9966, 0x47fc, { 0x8c, 0xe8, 0xe, 0xb3, 0xe2, 0x27, 0x30, 0x61 } };
37 
40 {
41 public:
42 
44 
47  virtual ID3D11BlendState* GetD3D11BlendState() = 0;
48 
49 
51 
54  virtual ID3D11RasterizerState* GetD3D11RasterizerState() = 0;
55 
56 
58 
61  virtual ID3D11DepthStencilState* GetD3D11DepthStencilState() = 0;
62 
64 
67  virtual ID3D11InputLayout* GetD3D11InputLayout() = 0;
68 
70 
73  virtual ID3D11VertexShader* GetD3D11VertexShader() = 0;
74 
76 
79  virtual ID3D11PixelShader* GetD3D11PixelShader() = 0;
80 
81 
83 
86  virtual ID3D11GeometryShader* GetD3D11GeometryShader() = 0;
87 
89 
92  virtual ID3D11DomainShader* GetD3D11DomainShader() = 0;
93 
95 
98  virtual ID3D11HullShader* GetD3D11HullShader() = 0;
99 
101 
104  virtual ID3D11ComputeShader* GetD3D11ComputeShader() = 0;
105 };
106 
107 }
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
virtual ID3D11PixelShader * GetD3D11PixelShader()=0
Returns a pointer to the ID3D11PixelShader interface of the internal pixel shader object...
virtual ID3D11RasterizerState * GetD3D11RasterizerState()=0
Returns a pointer to the ID3D11RasterizerState interface of the internal Direct3D11 object...
virtual ID3D11InputLayout * GetD3D11InputLayout()=0
Returns a pointer to the ID3D11InputLayout interface of the internal Direct3D11 object.
virtual ID3D11BlendState * GetD3D11BlendState()=0
Returns a pointer to the ID3D11BlendState interface of the internal Direct3D11 object.
virtual ID3D11GeometryShader * GetD3D11GeometryShader()=0
Returns a pointer to the ID3D11GeometryShader interface of the internal geometry shader object...
Definition: PipelineState.h:209
virtual ID3D11ComputeShader * GetD3D11ComputeShader()=0
Returns a pointer to the ID3D11ComputeShader interface of the internal compute shader object...
virtual ID3D11DepthStencilState * GetD3D11DepthStencilState()=0
Returns a pointer to the ID3D11DepthStencilState interface of the internal Direct3D11 object...
virtual ID3D11DomainShader * GetD3D11DomainShader()=0
Returns a pointer to the ID3D11DomainShader interface of the internal domain shader object...
virtual ID3D11VertexShader * GetD3D11VertexShader()=0
Returns a pointer to the ID3D11VertexShader interface of the internal vertex shader object...
Interface to the blend state object implemented in D3D11.
Definition: PipelineStateD3D11.h:39
virtual ID3D11HullShader * GetD3D11HullShader()=0
Returns a pointer to the ID3D11HullShader interface of the internal hull shader object.