29 #include "PipelineState.h" 35 static constexpr INTERFACE_ID IID_PipelineStateD3D12 =
36 { 0x33c9be4b, 0x6f23, 0x4f83, { 0xa6, 0x65, 0x5a, 0xc1, 0x83, 0x6d, 0xf3, 0x5a } };
Interface to the blend state object implemented in D3D12.
Definition: PipelineStateD3D12.h:40
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
virtual ID3D12PipelineState * GetD3D12PipelineState() const =0
Returns ID3D12PipelineState interface of the internal D3D12 pipeline state object object...
Definition: PipelineState.h:209
virtual ID3D12RootSignature * GetD3D12RootSignature() const =0
Returns a pointer to the root signature object associated with this pipeline state.