Diligent Engine API Reference
RenderDeviceD3D11.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include "RenderDevice.h"
30 
31 namespace Diligent
32 {
33 
34 // {05B1CBB8-FCAD-49EE-BADA-7801223EC3FE}
35 static constexpr INTERFACE_ID IID_RenderDeviceD3D11 =
36 { 0x5b1cbb8, 0xfcad, 0x49ee, { 0xba, 0xda, 0x78, 0x1, 0x22, 0x3e, 0xc3, 0xfe } };
37 
40 {
41 public:
42 
44 
47  virtual ID3D11Device* GetD3D11Device() = 0;
48 
50 
60  virtual void CreateBufferFromD3DResource(ID3D11Buffer *pd3d11Buffer, const BufferDesc& BuffDesc, IBuffer **ppBuffer) = 0;
61 
63 
69  virtual void CreateTextureFromD3DResource(ID3D11Texture1D *pd3d11Texture, ITexture **ppTexture) = 0;
70 
72 
78  virtual void CreateTextureFromD3DResource(ID3D11Texture2D *pd3d11Texture, ITexture **ppTexture) = 0;
79 
81 
87  virtual void CreateTextureFromD3DResource(ID3D11Texture3D *pd3d11Texture, ITexture **ppTexture) = 0;
88 
89 };
90 
91 }
Render device interface.
Definition: RenderDevice.h:55
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Buffer interface.
Definition: Buffer.h:200
Buffer description.
Definition: Buffer.h:57
Interface to the render device object implemented in D3D11.
Definition: RenderDeviceD3D11.h:39
virtual void CreateBufferFromD3DResource(ID3D11Buffer *pd3d11Buffer, const BufferDesc &BuffDesc, IBuffer **ppBuffer)=0
Creates a buffer object from native d3d11 buffer.
virtual void CreateTextureFromD3DResource(ID3D11Texture1D *pd3d11Texture, ITexture **ppTexture)=0
Creates a texture object from native d3d11 1D texture.
virtual ID3D11Device * GetD3D11Device()=0
Returns a pointer to the ID3D11Device interface of the internal Direct3D11 object.
Texture inteface.
Definition: Texture.h:276